25 lines
1.1 KiB
C++
25 lines
1.1 KiB
C++
#pragma once
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class IUIScene_PauseMenu
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{
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protected:
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DLCPack *m_pDLCPack;
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public:
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static int ExitGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int ExitGameSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int ExitGameDeclineSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int SaveGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int EnableAutosaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int DisableAutosaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int SaveWorldThreadProc( void* lpParameter );
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static int ExitWorldThreadProc( void* lpParameter );
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static void _ExitWorld(LPVOID lpParameter); // Call only from a thread
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protected:
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virtual void ShowScene(bool show) = 0;
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virtual void SetIgnoreInput(bool ignoreInput) = 0;
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}; |