* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
#include "stdafx.h"
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#include "LeaderboardInterface.h"
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LeaderboardInterface::LeaderboardInterface(LeaderboardManager *man)
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{
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m_manager = man;
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m_pending = false;
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m_filter = (LeaderboardManager::EFilterMode) -1;
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m_callback = NULL;
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m_difficulty = 0;
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m_type = LeaderboardManager::eStatsType_UNDEFINED;
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m_startIndex = 0;
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m_readCount = 0;
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m_manager->OpenSession();
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}
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LeaderboardInterface::~LeaderboardInterface()
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{
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m_manager->CancelOperation();
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m_manager->CloseSession();
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}
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void LeaderboardInterface::ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount)
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{
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m_filter = LeaderboardManager::eFM_Friends;
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m_pending = true;
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m_callback = callback;
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m_difficulty = difficulty;
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m_type = type;
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m_myUID = myUID;
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m_startIndex = startIndex;
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m_readCount = readCount;
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tick();
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}
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void LeaderboardInterface::ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, PlayerUID myUID, unsigned int readCount)
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{
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m_filter = LeaderboardManager::eFM_MyScore;
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m_pending = true;
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m_callback = callback;
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m_difficulty = difficulty;
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m_type = type;
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m_myUID = myUID;
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m_readCount = readCount;
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tick();
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}
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void LeaderboardInterface::ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, unsigned int startIndex, unsigned int readCount)
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{
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m_filter = LeaderboardManager::eFM_TopRank;
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m_pending = true;
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m_callback = callback;
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m_difficulty = difficulty;
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m_type = type;
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m_startIndex = startIndex;
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m_readCount = readCount;
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tick();
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}
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void LeaderboardInterface::CancelOperation()
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{
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m_manager->CancelOperation();
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m_pending = false;
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}
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void LeaderboardInterface::tick()
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{
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if (m_pending) m_pending = !callManager();
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}
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bool LeaderboardInterface::callManager()
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{
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switch (m_filter)
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{
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case LeaderboardManager::eFM_Friends: return m_manager->ReadStats_Friends(m_callback, m_difficulty, m_type, m_myUID, m_startIndex, m_readCount);
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case LeaderboardManager::eFM_MyScore: return m_manager->ReadStats_MyScore(m_callback, m_difficulty, m_type, m_myUID, m_readCount);
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case LeaderboardManager::eFM_TopRank: return m_manager->ReadStats_TopRank(m_callback, m_difficulty, m_type, m_startIndex, m_readCount);
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default: assert(false); return true;
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}
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} |