Files
MinecraftConsoles/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceBlock.cpp
2026-03-01 12:16:08 +08:00

72 lines
2.4 KiB
C++

#include "stdafx.h"
#include "XboxStructureActionPlaceBlock.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h"
XboxStructureActionPlaceBlock::XboxStructureActionPlaceBlock()
{
m_x = m_y = m_z = m_tile = m_data = 0;
}
void XboxStructureActionPlaceBlock::writeAttributes(DataOutputStream *dos, UINT numAttrs)
{
ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
dos->writeUTF(_toString(m_x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
dos->writeUTF(_toString(m_y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
dos->writeUTF(_toString(m_z));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_data);
dos->writeUTF(_toString(m_data));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_block);
dos->writeUTF(_toString(m_tile));
}
void XboxStructureActionPlaceBlock::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"x") == 0)
{
int value = _fromString<int>(attributeValue);
m_x = value;
app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter x=%d\n",m_x);
}
else if(attributeName.compare(L"y") == 0)
{
int value = _fromString<int>(attributeValue);
m_y = value;
app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter y=%d\n",m_y);
}
else if(attributeName.compare(L"z") == 0)
{
int value = _fromString<int>(attributeValue);
m_z = value;
app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter z=%d\n",m_z);
}
else if(attributeName.compare(L"block") == 0)
{
int value = _fromString<int>(attributeValue);
m_tile = value;
app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter block=%d\n",m_tile);
}
else if(attributeName.compare(L"data") == 0)
{
int value = _fromString<int>(attributeValue);
m_data = value;
app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter data=%d\n",m_data);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
bool XboxStructureActionPlaceBlock::placeBlockInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB)
{
app.DebugPrintf("XboxStructureActionPlaceBlock - placing a block\n");
structure->placeBlock(level,m_tile,m_data,m_x,m_y,m_z,chunkBB);
return true;
}