* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
77 lines
1.7 KiB
C++
77 lines
1.7 KiB
C++
#include "stdafx.h"
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#include "Consoles_SoundEngine.h"
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bool ConsoleSoundEngine::GetIsPlayingStreamingCDMusic()
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{
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return m_bIsPlayingStreamingCDMusic;
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}
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bool ConsoleSoundEngine::GetIsPlayingStreamingGameMusic()
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{
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return m_bIsPlayingStreamingGameMusic;
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}
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void ConsoleSoundEngine::SetIsPlayingStreamingCDMusic(bool bVal)
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{
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m_bIsPlayingStreamingCDMusic=bVal;
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}
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void ConsoleSoundEngine::SetIsPlayingStreamingGameMusic(bool bVal)
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{
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m_bIsPlayingStreamingGameMusic=bVal;
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}
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bool ConsoleSoundEngine::GetIsPlayingEndMusic()
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{
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return m_bIsPlayingEndMusic;
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}
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bool ConsoleSoundEngine::GetIsPlayingNetherMusic()
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{
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return m_bIsPlayingNetherMusic;
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}
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void ConsoleSoundEngine::SetIsPlayingEndMusic(bool bVal)
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{
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m_bIsPlayingEndMusic=bVal;
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}
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void ConsoleSoundEngine::SetIsPlayingNetherMusic(bool bVal)
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{
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m_bIsPlayingNetherMusic=bVal;
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}
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void ConsoleSoundEngine::tick()
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{
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if (scheduledSounds.empty())
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{
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return;
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}
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for(AUTO_VAR(it,scheduledSounds.begin()); it != scheduledSounds.end();)
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{
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SoundEngine::ScheduledSound *next = *it;
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next->delay--;
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if (next->delay <= 0)
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{
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play(next->iSound, next->x, next->y, next->z, next->volume, next->pitch);
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it =scheduledSounds.erase(it);
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delete next;
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}
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else
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{
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++it;
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}
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}
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}
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void ConsoleSoundEngine::schedule(int iSound, float x, float y, float z, float volume, float pitch, int delayTicks)
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{
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scheduledSounds.push_back(new SoundEngine::ScheduledSound(iSound, x, y, z, volume, pitch, delayTicks));
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}
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ConsoleSoundEngine::ScheduledSound::ScheduledSound(int iSound, float x, float y, float z, float volume, float pitch, int delay)
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{
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this->iSound = iSound;
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this->x = x;
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this->y = y;
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this->z = z;
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this->volume = volume;
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this->pitch = pitch;
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this->delay = delay;
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} |