Files
MinecraftConsoles/Minecraft.World/EnderChestTileEntity.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

101 lines
2.4 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "EnderChestTileEntity.h"
EnderChestTileEntity::EnderChestTileEntity()
{
openness = oOpenness = 0.0f;
openCount = 0;
tickInterval = 0;
}
void EnderChestTileEntity::tick()
{
TileEntity::tick();
if (++tickInterval % 20 * 4 == 0)
{
level->tileEvent(x, y, z, Tile::enderChest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
}
oOpenness = openness;
float speed = 0.10f;
if (openCount > 0 && openness == 0)
{
double xc = x + 0.5;
double zc = z + 0.5;
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_OPEN, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
}
if ((openCount == 0 && openness > 0) || (openCount > 0 && openness < 1))
{
float oldOpen = openness;
if (openCount > 0) openness += speed;
else openness -= speed;
if (openness > 1)
{
openness = 1;
}
float lim = 0.5f;
if (openness < lim && oldOpen >= lim)
{
double xc = x + 0.5;
double zc = z + 0.5;
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_CLOSE, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
}
if (openness < 0)
{
openness = 0;
}
}
}
bool EnderChestTileEntity::triggerEvent(int b0, int b1)
{
if (b0 == ChestTile::EVENT_SET_OPEN_COUNT)
{
openCount = b1;
return true;
}
return TileEntity::triggerEvent(b0, b1);
}
void EnderChestTileEntity::setRemoved()
{
clearCache();
TileEntity::setRemoved();
}
void EnderChestTileEntity::startOpen()
{
openCount++;
level->tileEvent(x, y, z, Tile::enderChest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
}
void EnderChestTileEntity::stopOpen()
{
openCount--;
level->tileEvent(x, y, z, Tile::enderChest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
}
bool EnderChestTileEntity::stillValid(shared_ptr<Player> player)
{
if (level->getTileEntity(x, y, z) != shared_from_this()) return false;
if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
return true;
}
// 4J Added
shared_ptr<TileEntity> EnderChestTileEntity::clone()
{
shared_ptr<EnderChestTileEntity> result = shared_ptr<EnderChestTileEntity>( new EnderChestTileEntity() );
TileEntity::clone(result);
return result;
}