Files
MinecraftConsoles/Minecraft.World/RedStoneDustTile.cpp
2026-03-01 12:16:08 +08:00

432 lines
14 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.Client\Minecraft.h"
#include "RedStoneDustTile.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.h"
#include "Direction.h"
#include "DiodeTile.h"
// AP - added for Vita to set Alpha Cut out
#include "IntBuffer.h"
#include "..\Minecraft.Client\Tesselator.h"
const wstring RedStoneDustTile::TEXTURE_CROSS = L"redstoneDust_cross";
const wstring RedStoneDustTile::TEXTURE_LINE = L"redstoneDust_line";
const wstring RedStoneDustTile::TEXTURE_CROSS_OVERLAY = L"redstoneDust_cross_overlay";
const wstring RedStoneDustTile::TEXTURE_LINE_OVERLAY = L"redstoneDust_line_overlay";
RedStoneDustTile::RedStoneDustTile(int id) : Tile(id, Material::decoration,isSolidRender())
{
shouldSignal = true;
updateDefaultShape();
iconCross = NULL;
iconLine = NULL;
iconCrossOver = NULL;
iconLineOver = NULL;
}
// 4J Added override
void RedStoneDustTile::updateDefaultShape()
{
setShape(0, 0, 0, 1, 1 / 16.0f, 1);
}
AABB *RedStoneDustTile::getAABB(Level *level, int x, int y, int z)
{
return NULL;
}
bool RedStoneDustTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool RedStoneDustTile::isCubeShaped()
{
return false;
}
int RedStoneDustTile::getRenderShape()
{
return Tile::SHAPE_RED_DUST;
}
int RedStoneDustTile::getColor() const
{
return Minecraft::GetInstance()->getColourTable()->getColor(eMinecraftColour_Tile_RedstoneDust); // 0x800000;
}
int RedStoneDustTile::getColor(LevelSource *level, int x, int y, int z)
{
return Minecraft::GetInstance()->getColourTable()->getColor(eMinecraftColour_Tile_RedstoneDust); // 0x800000;
}
int RedStoneDustTile::getColor(LevelSource *level, int x, int y, int z, int data)
{
return Minecraft::GetInstance()->getColourTable()->getColor(eMinecraftColour_Tile_RedstoneDust); // 0x800000;
}
bool RedStoneDustTile::mayPlace(Level *level, int x, int y, int z)
{
return level->isTopSolidBlocking(x, y - 1, z) || level->getTile(x, y - 1, z) == Tile::lightGem_Id;
}
void RedStoneDustTile::updatePowerStrength(Level *level, int x, int y, int z)
{
updatePowerStrength(level, x, y, z, x, y, z);
vector<TilePos> updates = vector<TilePos>(toUpdate.begin(), toUpdate.end());
toUpdate.clear();
AUTO_VAR(itEnd, updates.end());
for(AUTO_VAR(it, updates.begin()); it != itEnd; it++)
{
TilePos tp = *it;
level->updateNeighborsAt(tp.x, tp.y, tp.z, id);
}
}
void RedStoneDustTile::updatePowerStrength(Level *level, int x, int y, int z, int xFrom, int yFrom, int zFrom)
{
int old = level->getData(x, y, z);
int target = 0;
this->shouldSignal = false;
bool neighborSignal = level->hasNeighborSignal(x, y, z);
this->shouldSignal = true;
if (neighborSignal)
{
target = 15;
}
else
{
for (int i = 0; i < 4; i++)
{
int xt = x;
int zt = z;
if (i == 0) xt--;
if (i == 1) xt++;
if (i == 2) zt--;
if (i == 3) zt++;
if (xt != xFrom || y != yFrom || zt != zFrom) target = checkTarget(level, xt, y, zt, target);
if (level->isSolidBlockingTile(xt, y, zt) && !level->isSolidBlockingTile(x, y + 1, z))
{
if (xt != xFrom || y + 1 != yFrom || zt != zFrom) target = checkTarget(level, xt, y + 1, zt, target);
}
else if (!level->isSolidBlockingTile(xt, y, zt))
{
if (xt != xFrom || y - 1 != yFrom || zt != zFrom) target = checkTarget(level, xt, y - 1, zt, target);
}
}
if (target > 0) target--;
else target = 0;
}
if (old != target)
{
level->noNeighborUpdate = true;
level->setData(x, y, z, target);
level->setTilesDirty(x, y, z, x, y, z);
level->noNeighborUpdate = false;
for (int i = 0; i < 4; i++)
{
int xt = x;
int zt = z;
int yt = y - 1;
if (i == 0) xt--;
if (i == 1) xt++;
if (i == 2) zt--;
if (i == 3) zt++;
if (level->isSolidBlockingTile(xt, y, zt)) yt += 2;
int current = 0;
current = checkTarget(level, xt, y, zt, -1);
target = level->getData(x, y, z);
if (target > 0) target--;
if (current >= 0 && current != target)
{
updatePowerStrength(level, xt, y, zt, x, y, z);
}
current = checkTarget(level, xt, yt, zt, -1);
target = level->getData(x, y, z);
if (target > 0) target--;
if (current >= 0 && current != target)
{
updatePowerStrength(level, xt, yt, zt, x, y, z);
}
}
if (old < target || target == 0)
{
toUpdate.insert(TilePos(x, y, z));
toUpdate.insert(TilePos(x - 1, y, z));
toUpdate.insert(TilePos(x + 1, y, z));
toUpdate.insert(TilePos(x, y - 1, z));
toUpdate.insert(TilePos(x, y + 1, z));
toUpdate.insert(TilePos(x, y, z - 1));
toUpdate.insert(TilePos(x, y, z + 1));
}
}
}
void RedStoneDustTile::checkCornerChangeAt(Level *level, int x, int y, int z)
{
if (level->getTile(x, y, z) != id) return;
level->updateNeighborsAt(x, y, z, id);
level->updateNeighborsAt(x - 1, y, z, id);
level->updateNeighborsAt(x + 1, y, z, id);
level->updateNeighborsAt(x, y, z - 1, id);
level->updateNeighborsAt(x, y, z + 1, id);
level->updateNeighborsAt(x, y - 1, z, id);
level->updateNeighborsAt(x, y + 1, z, id);
}
void RedStoneDustTile::onPlace(Level *level, int x, int y, int z)
{
Tile::onPlace(level, x, y, z);
if (level->isClientSide) return;
updatePowerStrength(level, x, y, z);
level->updateNeighborsAt(x, y + 1, z, id);
level->updateNeighborsAt(x, y - 1, z, id);
checkCornerChangeAt(level, x - 1, y, z);
checkCornerChangeAt(level, x + 1, y, z);
checkCornerChangeAt(level, x, y, z - 1);
checkCornerChangeAt(level, x, y, z + 1);
if (level->isSolidBlockingTile(x - 1, y, z)) checkCornerChangeAt(level, x - 1, y + 1, z);
else checkCornerChangeAt(level, x - 1, y - 1, z);
if (level->isSolidBlockingTile(x + 1, y, z)) checkCornerChangeAt(level, x + 1, y + 1, z);
else checkCornerChangeAt(level, x + 1, y - 1, z);
if (level->isSolidBlockingTile(x, y, z - 1)) checkCornerChangeAt(level, x, y + 1, z - 1);
else checkCornerChangeAt(level, x, y - 1, z - 1);
if (level->isSolidBlockingTile(x, y, z + 1)) checkCornerChangeAt(level, x, y + 1, z + 1);
else checkCornerChangeAt(level, x, y - 1, z + 1);
}
void RedStoneDustTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
Tile::onRemove(level, x, y, z, id, data);
if (level->isClientSide) return;
level->updateNeighborsAt(x, y + 1, z, this->id);
level->updateNeighborsAt(x, y - 1, z, this->id);
level->updateNeighborsAt(x + 1, y, z, this->id);
level->updateNeighborsAt(x - 1, y, z, this->id);
level->updateNeighborsAt(x, y, z + 1, this->id);
level->updateNeighborsAt(x, y, z - 1, this->id);
updatePowerStrength(level, x, y, z);
checkCornerChangeAt(level, x - 1, y, z);
checkCornerChangeAt(level, x + 1, y, z);
checkCornerChangeAt(level, x, y, z - 1);
checkCornerChangeAt(level, x, y, z + 1);
if (level->isSolidBlockingTile(x - 1, y, z)) checkCornerChangeAt(level, x - 1, y + 1, z);
else checkCornerChangeAt(level, x - 1, y - 1, z);
if (level->isSolidBlockingTile(x + 1, y, z)) checkCornerChangeAt(level, x + 1, y + 1, z);
else checkCornerChangeAt(level, x + 1, y - 1, z);
if (level->isSolidBlockingTile(x, y, z - 1)) checkCornerChangeAt(level, x, y + 1, z - 1);
else checkCornerChangeAt(level, x, y - 1, z - 1);
if (level->isSolidBlockingTile(x, y, z + 1)) checkCornerChangeAt(level, x, y + 1, z + 1);
else checkCornerChangeAt(level, x, y - 1, z + 1);
}
int RedStoneDustTile::checkTarget(Level *level, int x, int y, int z, int target)
{
if (level->getTile(x, y, z) != id) return target;
int d = level->getData(x, y, z);
if (d > target) return d;
return target;
}
void RedStoneDustTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (level->isClientSide) return;
int face = level->getData(x, y, z);
bool ok = mayPlace(level, x, y, z);
if (ok)
{
updatePowerStrength(level, x, y, z);
}
else
{
spawnResources(level, x, y, z, face, 0);
level->setTile(x, y, z, 0);
}
Tile::neighborChanged(level, x, y, z, type);
}
int RedStoneDustTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Item::redStone->id;
}
bool RedStoneDustTile::getDirectSignal(Level *level, int x, int y, int z, int dir)
{
if (!shouldSignal) return false;
return getSignal(level, x, y, z, dir);
}
bool RedStoneDustTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
{
if (!shouldSignal) return false;
if (level->getData(x, y, z) == 0) return false;
if (dir == 1) return true;
bool w = RedStoneDustTile::shouldReceivePowerFrom(level, x - 1, y, z, Direction::WEST)
|| (!level->isSolidBlockingTile(x - 1, y, z) && RedStoneDustTile::shouldReceivePowerFrom(level, x - 1, y - 1, z, Direction::UNDEFINED));
bool e = RedStoneDustTile::shouldReceivePowerFrom(level, x + 1, y, z, Direction::EAST)
|| (!level->isSolidBlockingTile(x + 1, y, z) && RedStoneDustTile::shouldReceivePowerFrom(level, x + 1, y - 1, z, Direction::UNDEFINED));
bool n = RedStoneDustTile::shouldReceivePowerFrom(level, x, y, z - 1, Direction::NORTH)
|| (!level->isSolidBlockingTile(x, y, z - 1) && RedStoneDustTile::shouldReceivePowerFrom(level, x, y - 1, z - 1, Direction::UNDEFINED));
bool s = RedStoneDustTile::shouldReceivePowerFrom(level, x, y, z + 1, Direction::SOUTH)
|| (!level->isSolidBlockingTile(x, y, z + 1) && RedStoneDustTile::shouldReceivePowerFrom(level, x, y - 1, z + 1, Direction::UNDEFINED));
if (!level->isSolidBlockingTile(x, y + 1, z))
{
if (level->isSolidBlockingTile(x - 1, y, z) && RedStoneDustTile::shouldReceivePowerFrom(level, x - 1, y + 1, z, Direction::UNDEFINED)) w = true;
if (level->isSolidBlockingTile(x + 1, y, z) && RedStoneDustTile::shouldReceivePowerFrom(level, x + 1, y + 1, z, Direction::UNDEFINED)) e = true;
if (level->isSolidBlockingTile(x, y, z - 1) && RedStoneDustTile::shouldReceivePowerFrom(level, x, y + 1, z - 1, Direction::UNDEFINED)) n = true;
if (level->isSolidBlockingTile(x, y, z + 1) && RedStoneDustTile::shouldReceivePowerFrom(level, x, y + 1, z + 1, Direction::UNDEFINED)) s = true;
}
if (!n && !e && !w && !s && (dir >= 2 && dir <= 5)) return true;
if (dir == 2 && n && (!w && !e)) return true;
if (dir == 3 && s && (!w && !e)) return true;
if (dir == 4 && w && (!n && !s)) return true;
if (dir == 5 && e && (!n && !s)) return true;
return false;
}
bool RedStoneDustTile::isSignalSource()
{
return shouldSignal;
}
void RedStoneDustTile::animateTick(Level *level, int x, int y, int z, Random *random)
{
int data = level->getData(x, y, z);
if (data > 0)
{
double xx = x + 0.5 + (random->nextFloat() - 0.5) * 0.2;
double yy = y + 1 / 16.0f;
double zz = z + 0.5 + (random->nextFloat() - 0.5) * 0.2;
// use the x movement variable to determine particle color
// 4J Stu - Unused
//float pow = (data / 15.0f);
//float red = pow * 0.6f + 0.4f;
//if (data == 0) red = 0;
//float green = pow * pow * 0.7f - 0.5f;
//float blue = pow * pow * 0.6f - 0.7f;
//if (green < 0) green = 0;
//if (blue < 0) blue = 0;
unsigned int colour = 0;
if(data == 0)
{
colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_RedstoneDustUnlit );
}
else
{
unsigned int minColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_RedstoneDustLitMin );
unsigned int maxColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_RedstoneDustLitMax );
byte redComponent = ((minColour>>16)&0xFF) + (( (maxColour>>16)&0xFF - (minColour>>16)&0xFF)*( (data-1)/14.0f));
byte greenComponent = ((minColour>>8)&0xFF) + (( (maxColour>>8)&0xFF - (minColour>>8)&0xFF)*( (data-1)/14.0f));
byte blueComponent = ((minColour)&0xFF) + (( (maxColour)&0xFF - (minColour)&0xFF)*( (data-1)/14.0f));
colour = redComponent<<16 | greenComponent<<8 | blueComponent;
}
float red = ((colour>>16)&0xFF)/255.0f;
float green = ((colour>>8)&0xFF)/255.0f;
float blue = (colour&0xFF)/255.0f;
level->addParticle(eParticleType_reddust, xx, yy, zz, red, green, blue);
}
}
bool RedStoneDustTile::shouldConnectTo(LevelSource *level, int x, int y, int z, int direction)
{
int t = level->getTile(x, y, z);
if (t == Tile::redStoneDust_Id) return true;
if (t == 0) return false;
if (t == Tile::diode_off_Id || t == Tile::diode_on_Id)
{
int data = level->getData(x, y, z);
return direction == (data & DiodeTile::DIRECTION_MASK) || direction == Direction::DIRECTION_OPPOSITE[data & DiodeTile::DIRECTION_MASK];
}
else if (Tile::tiles[t]->isSignalSource() && direction != Direction::UNDEFINED) return true;
return false;
}
bool RedStoneDustTile::shouldReceivePowerFrom(LevelSource *level, int x, int y, int z, int direction)
{
if (shouldConnectTo(level, x, y, z, direction))
{
return true;
}
int t = level->getTile(x, y, z);
if (t == Tile::diode_on_Id)
{
int data = level->getData(x, y, z);
return direction == (data & DiodeTile::DIRECTION_MASK);
}
return false;
}
int RedStoneDustTile::cloneTileId(Level *level, int x, int y, int z)
{
return Item::redStone_Id;
}
void RedStoneDustTile::registerIcons(IconRegister *iconRegister)
{
iconCross = iconRegister->registerIcon(TEXTURE_CROSS);
iconLine = iconRegister->registerIcon(TEXTURE_LINE);
iconCrossOver = iconRegister->registerIcon(TEXTURE_CROSS_OVERLAY);
iconLineOver = iconRegister->registerIcon(TEXTURE_LINE_OVERLAY);
icon = iconCross;
}
Icon *RedStoneDustTile::getTexture(const wstring &name)
{
#ifdef __PSVITA__
// AP - alpha cut out is expensive on vita. Set the Alpha Cut out flag
Tesselator* t = Tesselator::getInstance();
t->setAlphaCutOut( true );
#endif
if (name.compare(TEXTURE_CROSS) == 0) return Tile::redStoneDust->iconCross;
if (name.compare(TEXTURE_LINE) == 0) return Tile::redStoneDust->iconLine;
if (name.compare(TEXTURE_CROSS_OVERLAY) == 0) return Tile::redStoneDust->iconCrossOver;
if (name.compare(TEXTURE_LINE_OVERLAY) == 0) return Tile::redStoneDust->iconLineOver;
return NULL;
}