203 lines
4.9 KiB
C++
203 lines
4.9 KiB
C++
#include "stdafx.h"
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#include "com.mojang.nbt.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.item.enchantment.h"
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#include "net.minecraft.world.entity.item.h"
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#include "net.minecraft.world.damagesource.h"
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#include "PigZombie.h"
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#include "..\Minecraft.Client\Textures.h"
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#include "SoundTypes.h"
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shared_ptr<ItemInstance> PigZombie::sword;
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void PigZombie::staticCtor()
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{
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PigZombie::sword = shared_ptr<ItemInstance>( new ItemInstance(Item::sword_gold, 1) );
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}
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void PigZombie::_init()
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{
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angerTime = 0;
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playAngrySoundIn = 0;
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}
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PigZombie::PigZombie(Level *level) : Zombie( level )
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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// 4J Stu - Zombie has already called this, and we don't override it so the Zombie one is the most derived version anyway
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//this->defineSynchedData();
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
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health = getMaxHealth();
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_init();
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this->textureIdx = TN_MOB_PIGZOMBIE; // 4J was L"/mob/pigzombie.png";
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runSpeed = 0.5f;
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attackDamage = 5;
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this->fireImmune = true;
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}
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bool PigZombie::useNewAi()
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{
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return false;
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}
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int PigZombie::getTexture()
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{
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return textureIdx;
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}
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void PigZombie::tick()
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{
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runSpeed = attackTarget != NULL ? 0.95f : 0.5f;
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if (playAngrySoundIn > 0)
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{
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if (--playAngrySoundIn == 0)
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{
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level->playSound(shared_from_this(), eSoundType_MOB_ZOMBIEPIG_ZPIGANGRY, getSoundVolume() * 2, ((random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f) * 1.8f);
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}
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}
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Zombie::tick();
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}
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bool PigZombie::canSpawn()
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{
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return level->difficulty > Difficulty::PEACEFUL && level->isUnobstructed(bb) && level->getCubes(shared_from_this(), bb)->empty() && !level->containsAnyLiquid(bb);
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}
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void PigZombie::addAdditonalSaveData(CompoundTag *tag)
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{
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Zombie::addAdditonalSaveData(tag);
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tag->putShort(L"Anger", (short) angerTime);
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}
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void PigZombie::readAdditionalSaveData(CompoundTag *tag)
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{
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Zombie::readAdditionalSaveData(tag);
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angerTime = tag->getShort(L"Anger");
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}
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shared_ptr<Entity> PigZombie::findAttackTarget()
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{
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#ifndef _FINAL_BUILD
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#ifdef _DEBUG_MENUS_ENABLED
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if(app.GetMobsDontAttackEnabled())
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{
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return shared_ptr<Player>();
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}
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#endif
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#endif
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if (angerTime == 0) return nullptr;
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return Zombie::findAttackTarget();
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}
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bool PigZombie::hurt(DamageSource *source, int dmg)
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{
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shared_ptr<Entity> sourceEntity = source->getEntity();
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if (dynamic_pointer_cast<Player>(sourceEntity) != NULL)
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{
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vector<shared_ptr<Entity> > *nearby = level->getEntities( shared_from_this(), bb->grow(32, 32, 32));
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AUTO_VAR(itEnd, nearby->end());
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for (AUTO_VAR(it, nearby->begin()); it != itEnd; it++)
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{
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shared_ptr<Entity> e = *it; //nearby->at(i);
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if (dynamic_pointer_cast<PigZombie>(e) != NULL)
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{
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shared_ptr<PigZombie> pigZombie = dynamic_pointer_cast<PigZombie>(e);
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pigZombie->alert(sourceEntity);
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}
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}
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alert(sourceEntity);
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}
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return Zombie::hurt(source, dmg);
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}
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void PigZombie::alert(shared_ptr<Entity> target)
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{
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this->attackTarget = target;
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angerTime = 20 * 20 + random->nextInt(20 * 20);
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playAngrySoundIn = random->nextInt(20 * 2);
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}
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int PigZombie::getAmbientSound()
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{
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return eSoundType_MOB_ZOMBIEPIG_AMBIENT;
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}
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int PigZombie::getHurtSound()
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{
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return eSoundType_MOB_ZOMBIEPIG_HURT;
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}
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int PigZombie::getDeathSound()
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{
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return eSoundType_MOB_ZOMBIEPIG_DEATH;
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}
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void PigZombie::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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{
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int count = random->nextInt(2 + playerBonusLevel);
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for (int i = 0; i < count; i++)
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{
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spawnAtLocation(Item::rotten_flesh_Id, 1);
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}
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count = random->nextInt(2 + playerBonusLevel);
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for (int i = 0; i < count; i++)
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{
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spawnAtLocation(Item::goldNugget_Id, 1);
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}
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}
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void PigZombie::dropRareDeathLoot(int rareLootLevel)
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{
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if (rareLootLevel > 0)
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{
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shared_ptr<ItemInstance> sword = shared_ptr<ItemInstance>( new ItemInstance(Item::sword_gold) );
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EnchantmentHelper::enchantItem(random, sword, 5);
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spawnAtLocation(sword, 0);
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}
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else
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{
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int select = random->nextInt(3);
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if (select == 0)
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{
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spawnAtLocation(Item::goldIngot_Id, 1);
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}
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else if (select == 1)
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{
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spawnAtLocation(Item::sword_gold_Id, 1);
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}
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else if (select == 2)
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{
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spawnAtLocation(Item::helmet_gold_Id, 1);
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}
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}
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}
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int PigZombie::getDeathLoot()
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{
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return Item::rotten_flesh_Id;
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}
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void PigZombie::finalizeMobSpawn()
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{
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Zombie::finalizeMobSpawn();
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setVillager(false);
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}
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shared_ptr<ItemInstance> PigZombie::getCarriedItem()
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{
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// TODO 4J - could be of const shared_ptr<ItemInstance> type.
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return (shared_ptr<ItemInstance> ) sword;
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}
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