Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIControl_TexturePackList.cpp
2026-03-01 12:16:08 +08:00

146 lines
4.2 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIControl_TexturePackList.h"
UIControl_TexturePackList::UIControl_TexturePackList()
{
}
bool UIControl_TexturePackList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
{
UIControl::setControlType(UIControl::eTexturePackList);
bool success = UIControl_Base::setupControl(scene,parent,controlName);
//SlotList specific initialisers
m_addPackFunc = registerFastName(L"addPack");
m_clearSlotsFunc = registerFastName(L"removeAllItems");
m_funcSelectSlot = registerFastName(L"SelectSlot");
m_funcEnableSelector = registerFastName(L"EnableSelector");
m_funcSetTouchFocus = registerFastName(L"SetTouchFocus");
m_funcCanTouchTrigger = registerFastName(L"CanTouchTrigger");
m_funcGetRealHeight = registerFastName(L"GetRealHeight");
return success;
}
void UIControl_TexturePackList::init(const wstring &label, int id)
{
m_label = label;
m_id = id;
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_string_UTF16;
IggyStringUTF16 stringVal;
stringVal.string = (IggyUTF16*)label.c_str();
stringVal.length = label.length();
value[0].string16 = stringVal;
value[1].type = IGGY_DATATYPE_number;
value[1].number = id;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 2 , value );
#ifdef __PSVITA__
// 4J-TomK - add this texturepack list to the vita touch box list
switch(m_parentScene->GetParentLayer()->m_iLayer)
{
case eUILayer_Fullscreen:
case eUILayer_Scene:
case eUILayer_HUD:
ui.TouchBoxAdd(this,m_parentScene);
break;
}
#endif
}
void UIControl_TexturePackList::addPack(int id, const wstring &textureName)
{
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = id;
value[1].type = IGGY_DATATYPE_string_UTF16;
IggyStringUTF16 stringVal;
stringVal.string = (IggyUTF16*)textureName.c_str();
stringVal.length = textureName.length();
value[1].string16 = stringVal;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addPackFunc ,2 , value );
}
void UIControl_TexturePackList::selectSlot(int id)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = id;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSelectSlot ,1 , value );
}
void UIControl_TexturePackList::clearSlots()
{
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_clearSlotsFunc ,0 , NULL );
}
void UIControl_TexturePackList::setEnabled(bool enable)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].number = enable;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcEnableSelector ,1 , value );
}
void UIControl_TexturePackList::SetTouchFocus(S32 iX, S32 iY, bool bRepeat)
{
IggyDataValue result;
IggyDataValue value[3];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iX;
value[1].type = IGGY_DATATYPE_number;
value[1].number = iY;
value[2].type = IGGY_DATATYPE_boolean;
value[2].boolval = bRepeat;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetTouchFocus, 3 , value );
}
bool UIControl_TexturePackList::CanTouchTrigger(S32 iX, S32 iY)
{
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iX;
value[1].type = IGGY_DATATYPE_number;
value[1].number = iY;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcCanTouchTrigger, 2 , value );
S32 bCanTouchTrigger = false;
if(result.type == IGGY_DATATYPE_boolean)
{
bCanTouchTrigger = (bool)result.boolval;
}
return bCanTouchTrigger;
}
S32 UIControl_TexturePackList::GetRealHeight()
{
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealHeight, 0 , NULL );
S32 iRealHeight = m_height;
if(result.type == IGGY_DATATYPE_number)
{
iRealHeight = (S32)result.number;
}
return iRealHeight;
}