Files
MinecraftConsoles/Minecraft.World/Spider.cpp
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

192 lines
3.6 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.effect.h"
#include "net.minecraft.world.entity.h"
#include "com.mojang.nbt.h"
#include "Spider.h"
#include "..\Minecraft.Client\Textures.h"
#include "SoundTypes.h"
Spider::Spider(Level *level) : Monster( level )
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
health = getMaxHealth();
this->textureIdx = TN_MOB_SPIDER; // 4J was L"/mob/spider.png";
this->setSize(1.4f, 0.9f);
runSpeed = 0.8f;
}
void Spider::defineSynchedData()
{
Monster::defineSynchedData();
entityData->define(DATA_FLAGS_ID, (byte) 0);
}
void Spider::tick()
{
Monster::tick();
if (!level->isClientSide)
{
// this is to synchronize the spiders' climb state
// in multiplayer (to stop them from "flashing")
setClimbing(horizontalCollision);
}
}
int Spider::getMaxHealth()
{
return 16;
}
double Spider::getRideHeight()
{
return bbHeight * 0.75 - 0.5f;
}
bool Spider::makeStepSound()
{
return false;
}
std::shared_ptr<Entity> Spider::findAttackTarget()
{
#ifndef _FINAL_BUILD
#ifdef _DEBUG_MENUS_ENABLED
if(app.GetMobsDontAttackEnabled())
{
return std::shared_ptr<Player>();
}
#endif
#endif
float br = getBrightness(1);
if (br < 0.5f)
{
double maxDist = 16;
return level->getNearestAttackablePlayer(shared_from_this(), maxDist);
}
return std::shared_ptr<Entity>();
}
int Spider::getAmbientSound()
{
return eSoundType_MOB_SPIDER_AMBIENT;
}
int Spider::getHurtSound()
{
return eSoundType_MOB_SPIDER_AMBIENT;
}
int Spider::getDeathSound()
{
return eSoundType_MOB_SPIDER_DEATH;
}
void Spider::checkHurtTarget(std::shared_ptr<Entity> target, float d)
{
float br = getBrightness(1);
if (br > 0.5f && random->nextInt(100) == 0)
{
this->attackTarget = nullptr;
return;
}
if (d > 2 && d < 6 && random->nextInt(10) == 0)
{
if (onGround)
{
double xdd = target->x - x;
double zdd = target->z - z;
float dd = (float) sqrt(xdd * xdd + zdd * zdd);
xd = (xdd / dd * 0.5f) * 0.8f + xd * 0.2f;
zd = (zdd / dd * 0.5f) * 0.8f + zd * 0.2f;
yd = 0.4f;
}
}
else
{
Monster::checkHurtTarget(target, d);
}
}
int Spider::getDeathLoot()
{
return Item::string->id;
}
void Spider::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
{
Monster::dropDeathLoot(wasKilledByPlayer, playerBonusLevel);
if (wasKilledByPlayer && (random->nextInt(3) == 0 || random->nextInt(1 + playerBonusLevel) > 0))
{
spawnAtLocation(Item::spiderEye_Id, 1);
}
}
/**
* The the spiders act as if they're always on a ladder, which enables them
* to climb walls.
*/
bool Spider::onLadder()
{
return isClimbing();
}
void Spider::makeStuckInWeb()
{
// do nothing - spiders don't get stuck in web
}
float Spider::getModelScale()
{
return 1.0f;
}
MobType Spider::getMobType()
{
return ARTHROPOD;
}
bool Spider::canBeAffected(MobEffectInstance *newEffect)
{
if (newEffect->getId() == MobEffect::poison->id)
{
return false;
}
return Monster::canBeAffected(newEffect);
}
bool Spider::isClimbing()
{
return (entityData->getByte(DATA_FLAGS_ID) & 0x1) != 0;
}
void Spider::setClimbing(bool value)
{
byte flags = entityData->getByte(DATA_FLAGS_ID);
if (value)
{
flags |= 0x1;
}
else
{
flags &= ~0x1;
}
entityData->set(DATA_FLAGS_ID, flags);
}