This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
36 lines
822 B
C++
36 lines
822 B
C++
#pragma once
|
|
using namespace std;
|
|
|
|
#include "Packet.h"
|
|
|
|
class PlayerInputPacket : public Packet, public enable_shared_from_this<PlayerInputPacket>
|
|
{
|
|
|
|
private:
|
|
float xa;
|
|
float ya;
|
|
bool isJumpingVar;
|
|
bool isSneakingVar;
|
|
float xRot;
|
|
float yRot;
|
|
|
|
public:
|
|
PlayerInputPacket();
|
|
PlayerInputPacket(float xa, float ya, bool isJumpingVar, bool isSneakingVar, float xRot, float yRot);
|
|
|
|
virtual void read(DataInputStream *dis);
|
|
virtual void write(DataOutputStream *dos);
|
|
virtual void handle(PacketListener *listener);
|
|
virtual int getEstimatedSize();
|
|
|
|
float getXa();
|
|
float getXRot();
|
|
float getYa();
|
|
float getYRot();
|
|
bool isJumping();
|
|
bool isSneaking();
|
|
|
|
public:
|
|
static std::shared_ptr<Packet> create() { return std::shared_ptr<Packet>(new PlayerInputPacket()); }
|
|
virtual int getId() { return 27; }
|
|
}; |