This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
37 lines
961 B
C++
37 lines
961 B
C++
#pragma once
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using namespace std;
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#include "Packet.h"
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class PlayerCommandPacket : public Packet, public enable_shared_from_this<PlayerCommandPacket>
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{
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public:
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static const int START_SNEAKING;
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static const int STOP_SNEAKING;
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static const int STOP_SLEEPING;
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static const int START_SPRINTING;
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static const int STOP_SPRINTING;
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static const int START_IDLEANIM;
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static const int STOP_IDLEANIM;
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// 4J Added
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// 4J-PB - Making this host only setting
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/*
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static const int SHOW_ON_MAPS;
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static const int HIDE_ON_MAPS;
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*/
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int id;
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int action;
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PlayerCommandPacket();
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PlayerCommandPacket(std::shared_ptr<Entity> e, int action);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual void handle(PacketListener *listener);
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virtual int getEstimatedSize();
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public:
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static std::shared_ptr<Packet> create() { return std::shared_ptr<Packet>(new PlayerCommandPacket()); }
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virtual int getId() { return 19; }
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}; |