Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
172 lines
2.7 KiB
C++
172 lines
2.7 KiB
C++
#include "stdafx.h"
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#include "Mth.h"
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#include "Random.h"
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const int Mth::BIG_ENOUGH_INT = 1024;
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const float Mth::BIG_ENOUGH_FLOAT = BIG_ENOUGH_INT;
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const float Mth::RAD_TO_GRAD = PI / 180.0f;
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const float Mth::DEGRAD = PI / 180.0f;
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const float Mth::RADDEG = 180.0f / PI;
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float *Mth::_sin = NULL;
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const float Mth::sinScale = 65536.0f / (float) (PI * 2);
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// 4J - added - was in static constructor
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void Mth::init()
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{
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_sin = new float[65536];
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for (int i = 0; i < 65536; i++)
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{
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_sin[i] = (float) ::sin(i * PI * 2 / 65536.0f);
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}
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}
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float Mth::sin(float i)
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{
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if(_sin == NULL) init(); // 4J - added
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return _sin[(int) (i * sinScale) & 65535];
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}
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float Mth::cos(float i)
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{
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if(_sin == NULL) init(); // 4J - added
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return _sin[(int) (i * sinScale + 65536 / 4) & 65535];
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}
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float Mth::sqrt(float x)
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{
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return (float) ::sqrt(x);
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}
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float Mth::sqrt(double x)
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{
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return (float) ::sqrt(x);
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}
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int Mth::floor(float v)
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{
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int i = (int) v;
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return v < i ? i - 1 : i;
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}
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int64_t Mth::lfloor(double v)
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{
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int64_t i = (int64_t) v;
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return v < i ? i - 1 : i;
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}
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int Mth::fastFloor(double x)
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{
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return (int) (x + BIG_ENOUGH_FLOAT) - BIG_ENOUGH_INT;
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}
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int Mth::floor(double v)
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{
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int i = (int) v;
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return v < i ? i - 1 : i;
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}
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int Mth::absFloor(double v)
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{
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return (int) (v >= 0 ? v : -v + 1);
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}
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float Mth::abs(float v)
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{
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return v >= 0 ? v : -v;
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}
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int Mth::abs(int v)
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{
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return v >= 0 ? v : -v;
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}
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int Mth::ceil(float v)
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{
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int i = (int) v;
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return v > i ? i + 1 : i;
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}
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int Mth::clamp(int value, int min, int max)
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{
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if (value < min)
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{
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return min;
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}
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if (value > max)
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{
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return max;
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}
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return value;
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}
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float Mth::clamp(float value, float min, float max)
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{
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if (value < min)
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{
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return min;
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}
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if (value > max)
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{
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return max;
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}
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return value;
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}
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double Mth::asbMax(double a, double b)
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{
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if (a < 0) a = -a;
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if (b < 0) b = -b;
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return a > b ? a : b;
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}
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int Mth::intFloorDiv(int a, int b)
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{
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if (a < 0) return -((-a - 1) / b) - 1;
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return a / b;
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}
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int Mth::nextInt(Random *random, int minInclusive, int maxInclusive)
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{
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if (minInclusive >= maxInclusive)
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{
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return minInclusive;
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}
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return random->nextInt(maxInclusive - minInclusive + 1) + minInclusive;
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}
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float Mth::wrapDegrees(float input)
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{
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//input %= 360;
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while (input >= 180)
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{
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input -= 360;
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}
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while (input < -180)
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{
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input += 360;
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}
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return input;
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}
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double Mth::wrapDegrees(double input)
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{
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//input %= 360;
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while (input >= 180)
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{
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input -= 360;
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}
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while (input < -180)
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{
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input += 360;
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}
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return input;
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}
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// 4J Added
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bool Mth::almostEquals( double double1, double double2, double precision)
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{
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return (std::abs(double1 - double2) <= precision);
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} |