Files
MinecraftConsoles/Minecraft.World/MemoryLevelStorage.cpp
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

63 lines
1.2 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.chunk.storage.h"
#include "net.minecraft.world.level.dimension.h"
#include "com.mojang.nbt.h"
#include "MemoryLevelStorage.h"
#include "ConsoleSaveFileIO.h"
MemoryLevelStorage::MemoryLevelStorage()
{
}
LevelData *MemoryLevelStorage::prepareLevel()
{
return NULL;
}
void MemoryLevelStorage::checkSession()
{
}
ChunkStorage *MemoryLevelStorage::createChunkStorage(Dimension *dimension)
{
return new MemoryChunkStorage();
}
void MemoryLevelStorage::saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players)
{
}
void MemoryLevelStorage::saveLevelData(LevelData *levelData)
{
}
PlayerIO *MemoryLevelStorage::getPlayerIO()
{
return this;
}
void MemoryLevelStorage::closeAll()
{
}
void MemoryLevelStorage::save(std::shared_ptr<Player> player)
{
}
bool MemoryLevelStorage::load(std::shared_ptr<Player> player)
{
return false;
}
CompoundTag *MemoryLevelStorage::loadPlayerDataTag(const wstring& playerName)
{
return NULL;
}
ConsoleSavePath MemoryLevelStorage::getDataFile(const wstring& id)
{
return ConsoleSaveFile(wstring(L""));
}