Files
MinecraftConsoles/Minecraft.World/MapItemSavedData.h
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

90 lines
2.2 KiB
C++

#pragma once
#include "Player.h"
#include "SavedData.h"
class MapItemSavedData : public SavedData
{
public:
static const int MAP_SIZE = 64;
static const int MAX_SCALE = 4;
#ifdef _LARGE_WORLDS
static const int DEC_PACKET_BYTES = 8;
#else
static const int DEC_PACKET_BYTES = 7;
#endif
class MapDecoration
{
public:
char img, x, y, rot;
int entityId; // 4J Added
bool visible;
MapDecoration(char img, char x, char y, char rot, int entityId, bool visible); // 4J added entityId, visible param
};
class HoldingPlayer
{
public:
const std::shared_ptr<Player> player;
intArray rowsDirtyMin;
intArray rowsDirtyMax;
private:
int tick;
int sendPosTick;
charArray lastSentDecorations;
protected:
const MapItemSavedData *parent;
public:
// 4J Stu - Had to add a reference to the MapItemSavedData object that created us as we try to access it's member variables
HoldingPlayer(std::shared_ptr<Player> player, const MapItemSavedData *parent);
~HoldingPlayer();
charArray nextUpdatePacket(std::shared_ptr<ItemInstance> itemInstance);
};
public:
int x, z;
char dimension;
byte scale;
byteArray colors;
int step;
vector<std::shared_ptr<HoldingPlayer> > carriedBy;
private:
typedef unordered_map<std::shared_ptr<Player> , std::shared_ptr<HoldingPlayer> , PlayerKeyHash, PlayerKeyEq> playerHoldingPlayerMapType;
playerHoldingPlayerMapType carriedByPlayers;
public:
vector<MapDecoration *> decorations;
private:
// 4J Stu added
unordered_map<int, MapDecoration *> nonPlayerDecorations;
static const int END_PORTAL_DECORATION_KEY;
public:
MapItemSavedData(const wstring& id);
~MapItemSavedData();
virtual void load(CompoundTag *tag);
virtual void save(CompoundTag *tag);
void tickCarriedBy(std::shared_ptr<Player> player, std::shared_ptr<ItemInstance> item);
charArray getUpdatePacket(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player);
using SavedData::setDirty;
void setDirty(int x, int y0, int y1);
void handleComplexItemData(charArray &data);
// 4J Stu Added
void mergeInMapData(std::shared_ptr<MapItemSavedData> dataToAdd);
void removeItemFrameDecoration(std::shared_ptr<ItemInstance> item);
};