Files
MinecraftConsoles/Minecraft.World/FoodItem.h
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

49 lines
1.3 KiB
C++

#pragma once
#include "Item.h"
class Player;
class Level;
class FoodItem : public Item
{
public:
static const int EAT_DURATION = (int) (20 * 1.6);
private:
const int nutrition;
const float saturationModifier;
const bool m_isMeat;
bool canAlwaysEat;
int effectId;
int effectDurationSeconds;
int effectAmplifier;
float effectProbability;
void _init();
public:
FoodItem(int id, int nutrition, float saturationMod, bool isMeat);
FoodItem(int id, int nutrition, bool isMeat);
virtual std::shared_ptr<ItemInstance> useTimeDepleted(std::shared_ptr<ItemInstance> instance, Level *level, std::shared_ptr<Player> player);
protected:
virtual void addEatEffect(std::shared_ptr<ItemInstance> instance, Level *level, std::shared_ptr<Player> player);
public:
virtual int getUseDuration(std::shared_ptr<ItemInstance> itemInstance);
virtual UseAnim getUseAnimation(std::shared_ptr<ItemInstance> itemInstance);
virtual std::shared_ptr<ItemInstance> use(std::shared_ptr<ItemInstance> instance, Level *level, std::shared_ptr<Player> player);
int getNutrition();
float getSaturationModifier();
bool isMeat();
FoodItem *setEatEffect(int id, int durationInSecods, int amplifier, float effectProbability);
FoodItem *setCanAlwaysEat();
// 4J Added
bool canEat(std::shared_ptr<Player> player);
};