39 lines
1000 B
C++
39 lines
1000 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.material.h"
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#include "ClayFeature.h"
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#include "net.minecraft.world.level.tile.h"
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ClayFeature::ClayFeature(int radius)
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{
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this->tile = Tile::clay_Id;
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this->radius = radius;
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}
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bool ClayFeature::place(Level *level, Random *random, int x, int y, int z)
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{
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if (level->getMaterial(x, y, z) != Material::water) return false;
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int r = random->nextInt(radius - 2) + 2;
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int yr = 1;
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for (int xx = x - r; xx <= x + r; xx++)
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{
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for (int zz = z - r; zz <= z + r; zz++)
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{
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int xd = xx - x;
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int zd = zz - z;
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if (xd * xd + zd * zd > r * r) continue;
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for (int yy = y - yr; yy <= y + yr; yy++)
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{
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int t = level->getTile(xx, yy, zz);
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if (t == Tile::dirt_Id || t == Tile::clay_Id)
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{
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level->setTileNoUpdate(xx, yy, zz, tile);
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}
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}
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}
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}
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return true;
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}
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