Files
MinecraftConsoles/Minecraft.World/ChestTile.h
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

38 lines
1.4 KiB
C++

#pragma once
#include "EntityTile.h"
#include "Material.h"
class Player;
class Random;
class ChestTile : public EntityTile
{
friend class Tile;
public:
static const int EVENT_SET_OPEN_COUNT = 1;
private:
Random *random;
protected:
ChestTile(int id);
~ChestTile();
public:
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>());
virtual void onPlace(Level *level, int x, int y, int z);
virtual void setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by);
void recalcLockDir(Level *level, int x, int y, int z);
virtual bool mayPlace(Level *level, int x, int y, int z);
private:
bool isFullChest(Level *level, int x, int y, int z);
bool isCatSittingOnChest(Level *level, int x, int y, int z);
public:
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual bool TestUse();
virtual bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
std::shared_ptr<TileEntity> newTileEntity(Level *level);
//@Override
void registerIcons(IconRegister *iconRegister);
};