This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
17 lines
386 B
C++
17 lines
386 B
C++
#pragma once
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#include "TileEntityRenderer.h"
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class TheEndPortalRenderer : public TileEntityRenderer
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{
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public:
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virtual void render(std::shared_ptr<TileEntity> _table, double x, double y, double z, float a, bool setColor, float alpha=1.0f, bool useCompiled = true);
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FloatBuffer *lb;
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TheEndPortalRenderer();
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private:
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FloatBuffer *getBuffer(float a, float b, float c, float d);
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};
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