71 lines
1.3 KiB
C++
71 lines
1.3 KiB
C++
#include "stdafx.h"
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#include "TexturePack.h"
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wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/)
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{
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wstring wDrive;
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#ifdef _XBOX
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is needed
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#ifdef _TU_BUILD
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wDrive=L"UPDATE:\\";
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#else
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wDrive=L"GAME:\\res\\TitleUpdate\\";
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#endif
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}
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else
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{
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wDrive=L"GAME:\\";
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}
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#else
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#ifdef __PS3__
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// 4J-PB - we need to check for a BD patch - this is going to be an issue for full DLC texture packs (Halloween)
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char *pchUsrDir=getUsrDirPath();
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wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is needed
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wDrive= wstr + L"\\Common\\res\\TitleUpdate\\";
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}
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else
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{
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wDrive= wstr + L"/Common/";
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}
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#elif __PSVITA__
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char *pchUsrDir="";//getUsrDirPath();
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wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is needed
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wDrive= wstr + L"Common\\res\\TitleUpdate\\";
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}
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else
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{
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wDrive= wstr + L"Common\\";
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}
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#else
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is needed
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wDrive=L"Common\\res\\TitleUpdate\\";
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}
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else
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{
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wDrive=L"Common/";
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}
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#endif
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#endif
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return wDrive;
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}
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