This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
26 lines
622 B
C++
26 lines
622 B
C++
#pragma once
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#include "Model.h"
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class SilverfishModel : public Model
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{
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private:
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static const int BODY_COUNT = 7;
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private:
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ModelPartArray bodyParts;
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ModelPartArray bodyLayers;
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float zPlacement[BODY_COUNT];
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static const int BODY_SIZES[BODY_COUNT][3];
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static const int BODY_TEXS[BODY_COUNT][2];
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public:
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SilverfishModel();
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int modelVersion();
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void render(std::shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
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virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0);
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}; |