This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
#pragma once
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#include "..\Minecraft.World\SmoothFloat.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
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class Input;
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class RemotePlayer : public Player
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{
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private:
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bool hasStartedUsingItem;
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public:
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Input *input;
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RemotePlayer(Level *level, const wstring& name);
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protected:
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virtual void setDefaultHeadHeight();
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public:
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virtual bool hurt(DamageSource *source, int dmg);
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private:
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int lSteps;
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double lx, ly, lz, lyr, lxr;
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public:
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virtual void lerpTo(double x, double y, double z, float yRot, float xRot, int steps);
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float fallTime;
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virtual void tick();
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virtual float getShadowHeightOffs();
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virtual void aiStep();
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virtual void setEquippedSlot(int slot, std::shared_ptr<ItemInstance> item);// 4J Stu - Brought forward change from 1.3 to fix #64688 - Customer Encountered: TU7: Content: Art: Aura of enchanted item is not displayed for other players in online game
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virtual void animateRespawn();
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virtual float getHeadHeight();
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bool hasPermission(EGameCommand command) { return false; }
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}; |