Files
MinecraftConsoles/Minecraft.Client/PlayerRenderer.h
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

42 lines
1.3 KiB
C++

#pragma once
#include "MobRenderer.h"
#include "..\Minecraft.World\Player.h"
class HumanoidModel;
using namespace std;
class PlayerRenderer : public MobRenderer
{
private:
// 4J Added
static const unsigned int s_nametagColors[MINECRAFT_NET_MAX_PLAYERS];
HumanoidModel *humanoidModel;
HumanoidModel *armorParts1;
HumanoidModel *armorParts2;
public:
PlayerRenderer();
static unsigned int getNametagColour(int index);
private:
static const wstring MATERIAL_NAMES[5];
protected:
virtual int prepareArmor(std::shared_ptr<Mob> _player, int layer, float a);
virtual void prepareSecondPassArmor(std::shared_ptr<Mob> mob, int layer, float a);
public:
virtual void render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
protected:
virtual void renderName(std::shared_ptr<Mob> _mob, double x, double y, double z);
virtual void additionalRendering(std::shared_ptr<Mob> _mob, float a);
virtual void scale(std::shared_ptr<Mob> _player, float a);
public:
void renderHand();
protected:
virtual void setupPosition(std::shared_ptr<Mob> _mob, double x, double y, double z);
virtual void setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a);
private:
virtual void renderShadow(std::shared_ptr<Entity> e, double x, double y, double z, float pow, float a); // 4J Added override
};