Files
MinecraftConsoles/Minecraft.Client/GameMode.h
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

60 lines
2.5 KiB
C++

#pragma once
class Minecraft;
class Level;
class Player;
class ItemInstance;
class Entity;
class Tutorial;
class GameMode
{
protected:
Minecraft *minecraft;
public:
bool instaBuild;
GameMode(Minecraft *minecraft);
virtual ~GameMode() {}
virtual void initLevel(Level *level) ;
virtual void startDestroyBlock(int x, int y, int z, int face) = 0;
virtual bool destroyBlock(int x, int y, int z, int face);
virtual void continueDestroyBlock(int x, int y, int z, int face) = 0;
virtual void stopDestroyBlock() = 0;
virtual void render(float a);
virtual float getPickRange() = 0;
virtual void initPlayer(std::shared_ptr<Player> player);
virtual void tick();
virtual bool canHurtPlayer() = 0;
virtual void adjustPlayer(std::shared_ptr<Player> player);
virtual bool useItem(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
virtual bool useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly=false, bool *pbUsedItem = NULL) = 0;
virtual std::shared_ptr<Player> createPlayer(Level *level);
virtual bool interact(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity);
virtual void attack(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity);
virtual std::shared_ptr<ItemInstance> handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, std::shared_ptr<Player> player);
virtual void handleCloseInventory(int containerId, std::shared_ptr<Player> player);
virtual void handleInventoryButtonClick(int containerId, int buttonId);
virtual bool isCutScene();
virtual void releaseUsingItem(std::shared_ptr<Player> player);
virtual bool hasExperience();
virtual bool hasMissTime();
virtual bool hasInfiniteItems();
virtual bool hasFarPickRange();
virtual void handleCreativeModeItemAdd(std::shared_ptr<ItemInstance> clicked, int i);
virtual void handleCreativeModeItemDrop(std::shared_ptr<ItemInstance> clicked);
// 4J Stu - Added so we can send packets for this in the network game
virtual bool handleCraftItem(int recipe, std::shared_ptr<Player> player);
virtual void handleDebugOptions(unsigned int uiVal, std::shared_ptr<Player> player);
// 4J Stu - Added for tutorial checks
virtual bool isInputAllowed(int mapping) { return true; }
virtual bool isTutorial() { return false; }
virtual Tutorial *getTutorial() { return NULL; }
};