Files
MinecraftConsoles/Minecraft.Client/EntityRenderDispatcher.h
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

50 lines
1.6 KiB
C++

#pragma once
#include "EntityRenderer.h"
#include "..\Minecraft.World\Entity.h"
#include "..\Minecraft.World\JavaIntHash.h"
class font;
using namespace std;
class EntityRenderDispatcher
{
public:
static void staticCtor(); // 4J added
private:
typedef unordered_map<eINSTANCEOF, EntityRenderer *, eINSTANCEOFKeyHash, eINSTANCEOFKeyEq> classToRendererMap;
classToRendererMap renderers;
// 4J - was:
// Map<Class<? extends Entity>, EntityRenderer<? extends Entity>> renderers = new HashMap<Class<? extends Entity>, EntityRenderer<? extends Entity>>();
public:
static EntityRenderDispatcher *instance;
private:
Font *font;
public:
static double xOff, yOff, zOff;
Textures *textures;
ItemInHandRenderer *itemInHandRenderer;
Level *level;
std::shared_ptr<Mob> cameraEntity;
float playerRotY;
float playerRotX;
Options *options;
bool isGuiRender; // 4J added
double xPlayer, yPlayer, zPlayer;
private:
EntityRenderDispatcher();
public:
EntityRenderer *getRenderer(eINSTANCEOF e);
EntityRenderer *getRenderer(std::shared_ptr<Entity> e);
void prepare(Level *level, Textures *textures, Font *font, std::shared_ptr<Mob> player, Options *options, float a);
void render(std::shared_ptr<Entity> entity, float a);
void render(std::shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bItemFrame = false, bool bRenderPlayerShadow = true);
void setLevel(Level *level);
double distanceToSqr(double x, double y, double z);
Font *getFont();
void registerTerrainTextures(IconRegister *iconRegister);
};