Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_TeleportMenu.cpp
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

345 lines
8.5 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_TeleportMenu.h"
#include "..\..\MultiPlayerLocalPlayer.h"
#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
#include "..\..\MultiPlayerLocalPlayer.h"
#include "..\..\ClientConnection.h"
#include "TeleportCommand.h"
UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
TeleportMenuInitData *initParam = (TeleportMenuInitData *)initData;
m_teleportToPlayer = initParam->teleportToPlayer;
delete initParam;
if(m_teleportToPlayer)
{
m_labelTitle.init(app.GetString(IDS_TELEPORT_TO_PLAYER));
}
else
{
m_labelTitle.init(app.GetString(IDS_TELEPORT_TO_ME));
}
m_playerList.init(eControl_GamePlayers);
for(unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i)
{
m_playerNames[i] = L"";
}
DWORD playerCount = g_NetworkManager.GetPlayerCount();
m_playersCount = 0;
for(DWORD i = 0; i < playerCount; ++i)
{
INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
if( player != NULL && !(player->IsLocal() && player->GetUserIndex() == m_iPad) )
{
m_players[m_playersCount] = player->GetSmallId();
++m_playersCount;
wstring playerName = L"";
#ifndef _CONTENT_PACKAGE
if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
{
playerName = L"WWWWWWWWWWWWWWWW";
}
else
#endif
{
playerName = player->GetDisplayName();
}
int voiceStatus = 0;
if(player != NULL && player->HasVoice() )
{
if( player->IsMutedByLocalUser(m_iPad) )
{
// Muted image
voiceStatus = 3;
}
else if( player->IsTalking() )
{
// Talking image
voiceStatus = 2;
}
else
{
// Not talking image
voiceStatus = 1;
}
}
m_playersVoiceState[m_playersCount] = voiceStatus;
m_playersColourState[m_playersCount] = app.GetPlayerColour( m_players[m_playersCount] );
m_playerNames[m_playersCount] = playerName;
m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus);
}
}
g_NetworkManager.RegisterPlayerChangedCallback(m_iPad, &UIScene_TeleportMenu::OnPlayerChanged, this);
parentLayer->addComponent(iPad,eUIComponent_MenuBackground);
// get rid of the quadrant display if it's on
ui.HidePressStart();
}
wstring UIScene_TeleportMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"InGameTeleportMenuSplit";
}
else
{
return L"InGameTeleportMenu";
}
}
void UIScene_TeleportMenu::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
void UIScene_TeleportMenu::handleDestroy()
{
g_NetworkManager.UnRegisterPlayerChangedCallback(m_iPad, &UIScene_TeleportMenu::OnPlayerChanged, this);
m_parentLayer->removeComponent(eUIComponent_MenuBackground);
}
void UIScene_TeleportMenu::handleGainFocus(bool navBack)
{
if( navBack ) g_NetworkManager.RegisterPlayerChangedCallback(m_iPad, &UIScene_TeleportMenu::OnPlayerChanged, this);
}
void UIScene_TeleportMenu::handleReload()
{
DWORD playerCount = g_NetworkManager.GetPlayerCount();
m_playersCount = 0;
for(DWORD i = 0; i < playerCount; ++i)
{
INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
if( player != NULL && !(player->IsLocal() && player->GetUserIndex() == m_iPad) )
{
m_players[m_playersCount] = player->GetSmallId();
++m_playersCount;
wstring playerName = L"";
#ifndef _CONTENT_PACKAGE
if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
{
playerName = L"WWWWWWWWWWWWWWWW";
}
else
#endif
{
playerName = player->GetDisplayName();
}
int voiceStatus = 0;
if(player != NULL && player->HasVoice() )
{
if( player->IsMutedByLocalUser(m_iPad) )
{
// Muted image
voiceStatus = 3;
}
else if( player->IsTalking() )
{
// Talking image
voiceStatus = 2;
}
else
{
// Not talking image
voiceStatus = 1;
}
}
m_playersVoiceState[m_playersCount] = voiceStatus;
m_playersColourState[m_playersCount] = app.GetPlayerColour( m_players[m_playersCount] );
m_playerNames[m_playersCount] = playerName;
m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus);
}
}
if(controlHasFocus(eControl_GamePlayers))
{
m_playerList.setCurrentSelection(getControlChildFocus());
}
}
void UIScene_TeleportMenu::tick()
{
UIScene::tick();
for(DWORD i = 0; i < m_playersCount; ++i)
{
INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId( m_players[i] );
if( player != NULL )
{
m_players[i] = player->GetSmallId();
short icon = app.GetPlayerColour( m_players[i] );
if(icon != m_playersColourState[i])
{
m_playersColourState[i] = icon;
m_playerList.setPlayerIcon( i, (int)app.GetPlayerColour( m_players[i] ) );
}
wstring playerName = L"";
#ifndef _CONTENT_PACKAGE
if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
{
playerName = L"WWWWWWWWWWWWWWWW";
}
else
#endif
{
playerName = player->GetDisplayName();
}
if(playerName.compare( m_playerNames[i] ) != 0 )
{
m_playerList.setButtonLabel(i, playerName);
m_playerNames[i] = playerName;
}
}
}
}
void UIScene_TeleportMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed && !repeat)
{
ui.PlayUISFX(eSFX_Back);
navigateBack();
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_PAGEUP:
case ACTION_MENU_PAGEDOWN:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_TeleportMenu::handlePress(F64 controlId, F64 childId)
{
app.DebugPrintf("Pressed = %d, %d\n", (int)controlId, (int)childId);
switch((int)controlId)
{
case eControl_GamePlayers:
int currentSelection = (int)childId;
INetworkPlayer *selectedPlayer = g_NetworkManager.GetPlayerBySmallId( m_players[ currentSelection ] );
INetworkPlayer *thisPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(m_iPad);
std::shared_ptr<GameCommandPacket> packet;
if(m_teleportToPlayer)
{
packet = TeleportCommand::preparePacket(thisPlayer->GetUID(),selectedPlayer->GetUID());
}
else
{
packet = TeleportCommand::preparePacket(selectedPlayer->GetUID(),thisPlayer->GetUID());
}
ClientConnection *conn = Minecraft::GetInstance()->getConnection(m_iPad);
conn->send( packet );
break;
}
}
void UIScene_TeleportMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving)
{
UIScene_TeleportMenu *scene = (UIScene_TeleportMenu *)callbackParam;
bool playerFound = false;
int foundIndex = 0;
for(int i = 0; i < scene->m_playersCount; ++i)
{
if(!playerFound && scene->m_players[i] == pPlayer->GetSmallId() )
{
if( scene->m_playerList.getCurrentSelection() == scene->m_playerList.getItemCount() - 1 )
{
scene->m_playerList.setCurrentSelection( scene->m_playerList.getItemCount() - 2 );
}
// Player removed
playerFound = true;
foundIndex = i;
}
}
if( playerFound )
{
--scene->m_playersCount;
scene->m_playersVoiceState[scene->m_playersCount] = 0;
scene->m_playersColourState[scene->m_playersCount] = 0;
scene->m_playerNames[scene->m_playersCount] = L"";
scene->m_playerList.removeItem(scene->m_playersCount);
}
if( !playerFound )
{
// Player added
scene->m_players[scene->m_playersCount] = pPlayer->GetSmallId();
++scene->m_playersCount;
wstring playerName = L"";
#ifndef _CONTENT_PACKAGE
if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
{
playerName = L"WWWWWWWWWWWWWWWW";
}
else
#endif
{
playerName = pPlayer->GetDisplayName();
}
int voiceStatus = 0;
if(pPlayer != NULL && pPlayer->HasVoice() )
{
if( pPlayer->IsMutedByLocalUser(scene->m_iPad) )
{
// Muted image
voiceStatus = 3;
}
else if( pPlayer->IsTalking() )
{
// Talking image
voiceStatus = 2;
}
else
{
// Not talking image
voiceStatus = 1;
}
}
scene->m_playerList.addItem( playerName, app.GetPlayerColour( scene->m_players[scene->m_playersCount - 1] ), voiceStatus);
}
}