57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
#pragma once
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#include "UIScene.h"
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class UIScene_SettingsOptionsMenu : public UIScene
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{
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private:
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enum EControls
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{
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eControl_ViewBob,
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eControl_ShowHints,
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eControl_ShowTooltips,
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eControl_InGameGamertags,
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eControl_ShowMashUpWorlds,
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eControl_Autosave,
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eControl_Difficulty
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};
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protected:
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static int m_iDifficultySettingA[4];
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static int m_iDifficultyTitleSettingA[4];
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private:
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UIControl_CheckBox m_checkboxViewBob, m_checkboxShowHints, m_checkboxShowTooltips, m_checkboxInGameGamertags, m_checkboxMashupWorlds; // Checkboxes
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UIControl_Slider m_sliderAutosave, m_sliderDifficulty; // Sliders
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UIControl_Label m_labelDifficultyText; //Text
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_checkboxViewBob, "ViewBob")
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UI_MAP_ELEMENT( m_checkboxShowHints, "ShowHints")
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UI_MAP_ELEMENT( m_checkboxShowTooltips, "ShowTooltips")
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UI_MAP_ELEMENT( m_checkboxInGameGamertags, "InGameGamertags")
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UI_MAP_ELEMENT( m_checkboxMashupWorlds, "ShowMashUpWorlds")
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UI_MAP_ELEMENT( m_sliderAutosave, "Autosave")
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UI_MAP_ELEMENT( m_sliderDifficulty, "Difficulty")
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UI_MAP_ELEMENT( m_labelDifficultyText, "DifficultyText")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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bool m_bNotInGame;
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bool m_bMashUpWorldsUnhideOption;
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public:
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UIScene_SettingsOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual ~UIScene_SettingsOptionsMenu();
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virtual EUIScene getSceneType() { return eUIScene_SettingsOptionsMenu;}
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virtual void updateTooltips();
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virtual void updateComponents();
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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virtual void handleSliderMove(F64 sliderId, F64 currentValue);
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}; |