181 lines
5.0 KiB
C++
181 lines
5.0 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_Keyboard.h"
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#define KEYBOARD_DONE_TIMER_ID 0
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#define KEYBOARD_DONE_TIMER_TIME 100
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UIScene_Keyboard::UIScene_Keyboard(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_EnterTextLabel.init(L"Enter Sign Text");
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m_KeyboardTextInput.init(L"", -1);
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m_KeyboardTextInput.SetCharLimit(15);
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m_ButtonSpace.init(L"Space", -1);
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m_ButtonCursorLeft.init(L"Cursor Left", -1);
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m_ButtonCursorRight.init(L"Cursor Right", -1);
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m_ButtonCaps.init(L"Caps", -1);
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m_ButtonDone.init(L"Done", 0); // only the done button needs an id, the others will never call back!
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m_ButtonSymbols.init(L"Symbols", -1);
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m_ButtonBackspace.init(L"Backspace", -1);
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// Initialise function keyboard Buttons and set alternative symbol button string
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wstring label = L"Abc";
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)label.c_str();
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stringVal.length = label.length();
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_string_UTF16;
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value[0].string16 = stringVal;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcInitFunctionButtons , 1 , value );
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m_bKeyboardDonePressed = false;
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parentLayer->addComponent(iPad,eUIComponent_MenuBackground);
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}
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UIScene_Keyboard::~UIScene_Keyboard()
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{
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m_parentLayer->removeComponent(eUIComponent_MenuBackground);
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}
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wstring UIScene_Keyboard::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1 && !m_parentLayer->IsFullscreenGroup())
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{
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return L"KeyboardSplit";
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}
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else
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{
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return L"Keyboard";
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}
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}
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void UIScene_Keyboard::updateTooltips()
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK, -1, -1);
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}
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bool UIScene_Keyboard::allowRepeat(int key)
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{
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// 4J - TomK - we want to allow X and Y repeats!
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switch(key)
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{
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case ACTION_MENU_OK:
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case ACTION_MENU_CANCEL:
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case ACTION_MENU_A:
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case ACTION_MENU_B:
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case ACTION_MENU_PAUSEMENU:
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//case ACTION_MENU_X:
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//case ACTION_MENU_Y:
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return false;
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}
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return true;
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}
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void UIScene_Keyboard::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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IggyDataValue result;
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IggyResult out;
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if(repeat || pressed)
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{
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switch(key)
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{
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case ACTION_MENU_CANCEL:
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navigateBack();
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handled = true;
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break;
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case ACTION_MENU_X: // X
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out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcBackspaceButtonPressed, 0 , NULL );
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handled = true;
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break;
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case ACTION_MENU_PAGEUP: // LT
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out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSymbolButtonPressed, 0 , NULL );
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handled = true;
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break;
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case ACTION_MENU_Y: // Y
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out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSpaceButtonPressed, 0 , NULL );
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handled = true;
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break;
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case ACTION_MENU_STICK_PRESS: // LS
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out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcCapsButtonPressed, 0 , NULL );
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handled = true;
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break;
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case ACTION_MENU_LEFT_SCROLL: // LB
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out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcCursorLeftButtonPressed, 0 , NULL );
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handled = true;
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break;
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case ACTION_MENU_RIGHT_SCROLL: // RB
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out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcCursorRightButtonPressed, 0 , NULL );
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handled = true;
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break;
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case ACTION_MENU_PAUSEMENU: // Start
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if(!m_bKeyboardDonePressed)
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{
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out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcDoneButtonPressed, 0 , NULL );
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// kick off done timer
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addTimer(KEYBOARD_DONE_TIMER_ID,KEYBOARD_DONE_TIMER_TIME);
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m_bKeyboardDonePressed = true;
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}
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handled = true;
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break;
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}
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}
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switch(key)
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{
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case ACTION_MENU_OK:
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case ACTION_MENU_LEFT:
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case ACTION_MENU_RIGHT:
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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sendInputToMovie(key, repeat, pressed, released);
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handled = true;
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break;
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}
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}
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void UIScene_Keyboard::handlePress(F64 controlId, F64 childId)
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{
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if((int)controlId == 0)
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{
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// Done has been pressed. At this point we can query for the input string and pass it on to wherever it is needed.
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// we can not query for m_KeyboardTextInput.getLabel() here because we're in an iggy callback so we need to wait a frame.
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if(!m_bKeyboardDonePressed)
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{
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// kick off done timer
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addTimer(KEYBOARD_DONE_TIMER_ID,KEYBOARD_DONE_TIMER_TIME);
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m_bKeyboardDonePressed = true;
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}
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}
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}
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void UIScene_Keyboard::handleTimerComplete(int id)
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{
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if(id == KEYBOARD_DONE_TIMER_ID)
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{
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// remove timer
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killTimer(KEYBOARD_DONE_TIMER_ID);
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// we're done here!
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KeyboardDonePressed();
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}
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}
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void UIScene_Keyboard::KeyboardDonePressed()
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{
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// Debug
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app.DebugPrintf("UI Keyboard - DONE - [%ls]\n", m_KeyboardTextInput.getLabel());
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// ToDo: Keyboard can now pass on its final string value and close itself down
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navigateBack();
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} |