This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
122 lines
4.4 KiB
C++
122 lines
4.4 KiB
C++
#pragma once
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#include "IUIScene_AbstractContainerMenu.h"
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#include "..\..\..\Minecraft.World\AbstractContainerMenu.h"
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// 4J Stu - This class is for code that is common between XUI and Iggy
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class SimpleContainer;
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class IUIScene_CreativeMenu : public virtual IUIScene_AbstractContainerMenu
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{
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public:
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// 4J Stu - These map directly to the tabs seenon the screen
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enum ECreativeInventoryTabs
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{
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eCreativeInventoryTab_BuildingBlocks = 0,
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eCreativeInventoryTab_Decorations,
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eCreativeInventoryTab_RedstoneAndTransport,
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eCreativeInventoryTab_Materials,
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eCreativeInventoryTab_Food,
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eCreativeInventoryTab_ToolsWeaponsArmor,
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eCreativeInventoryTab_Brewing,
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eCreativeInventoryTab_Misc,
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eCreativeInventoryTab_COUNT,
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};
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// 4J Stu - These are logical groupings of items, and be be combined for tabs on-screen
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enum ECreative_Inventory_Groups
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{
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eCreativeInventory_BuildingBlocks,
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eCreativeInventory_Decoration,
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eCreativeInventory_Redstone,
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eCreativeInventory_Transport,
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eCreativeInventory_Materials,
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eCreativeInventory_Food,
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eCreativeInventory_ToolsArmourWeapons,
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eCreativeInventory_Brewing,
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eCreativeInventory_Potions_Basic,
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eCreativeInventory_Potions_Level2,
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eCreativeInventory_Potions_Extended,
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eCreativeInventory_Potions_Level2_Extended,
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eCreativeInventory_Misc,
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eCreativeInventoryGroupsCount
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};
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// 4J JEV - Keeping all the tab specifications in one place.
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struct TabSpec
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{
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public:
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// 4J JEV - Layout
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static const int rows = 5;
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static const int columns = 10;
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static const int MAX_SIZE = rows * columns;
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// 4J JEV - Images
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const LPCWSTR m_icon;
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const int m_descriptionId;
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const int m_staticGroupsCount;
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ECreative_Inventory_Groups *m_staticGroupsA;
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const int m_dynamicGroupsCount;
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ECreative_Inventory_Groups *m_dynamicGroupsA;
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private:
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unsigned int m_pages;
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unsigned int m_staticPerPage;
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unsigned int m_staticItems;
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public:
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TabSpec( LPCWSTR icon, int descriptionId, int staticGroupsCount, ECreative_Inventory_Groups *staticGroups, int dynamicGroupsCount, ECreative_Inventory_Groups *dynamicGroups );
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~TabSpec();
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void populateMenu(AbstractContainerMenu *menu, int dynamicIndex, unsigned int page);
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unsigned int getPageCount();
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};
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class ItemPickerMenu : public AbstractContainerMenu
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{
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protected:
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std::shared_ptr<SimpleContainer> creativeContainer;
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std::shared_ptr<Inventory> inventory;
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public:
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ItemPickerMenu( std::shared_ptr<SimpleContainer> creativeContainer, std::shared_ptr<Inventory> inventory );
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virtual bool stillValid(std::shared_ptr<Player> player);
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bool isOverrideResultClick(int slotNum, int buttonNum);
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protected:
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// 4J Stu - Brought forward from 1.2 to fix infinite recursion bug in creative
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virtual void loopClick(int slotIndex, int buttonNum, bool quickKeyHeld, std::shared_ptr<Player> player) { } // do nothing
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} *itemPickerMenu;
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protected:
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static vector< std::shared_ptr<ItemInstance> > categoryGroups[eCreativeInventoryGroupsCount];
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// 4J JEV - Tabs
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static TabSpec **specs;
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bool m_bCarryingCreativeItem;
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int m_creativeSlotX, m_creativeSlotY, m_inventorySlotX, m_inventorySlotY;
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public:
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static void staticCtor();
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IUIScene_CreativeMenu();
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protected:
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ECreativeInventoryTabs m_curTab;
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int m_tabDynamicPos[eCreativeInventoryTab_COUNT];
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int m_tabPage[eCreativeInventoryTab_COUNT];
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void switchTab(ECreativeInventoryTabs tab);
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virtual void updateTabHighlightAndText(ECreativeInventoryTabs tab) = 0;
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virtual void updateScrollCurrentPage(int currentPage, int pageCount) = 0;
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virtual ESceneSection GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY );
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virtual bool handleValidKeyPress(int iUserIndex, int buttonNum, BOOL quickKeyHeld);
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virtual void handleOutsideClicked(int iPad, int buttonNum, BOOL quickKeyHeld);
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virtual void handleAdditionalKeyPress(int iAction);
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virtual void handleSlotListClicked(ESceneSection eSection, int buttonNum, BOOL quickKeyHeld);
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bool getEmptyInventorySlot(std::shared_ptr<ItemInstance> item, int &slotX);
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int getSectionStartOffset(ESceneSection eSection);
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virtual bool IsSectionSlotList( ESceneSection eSection );
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virtual bool CanHaveFocus( ESceneSection eSection );
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virtual bool overrideTooltips(ESceneSection sectionUnderPointer, std::shared_ptr<ItemInstance> itemUnderPointer, bool bIsItemCarried, bool bSlotHasItem, bool bCarriedIsSameAsSlot, int iSlotStackSizeRemaining,
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EToolTipItem &buttonA, EToolTipItem &buttonX, EToolTipItem &buttonY, EToolTipItem &buttonRT);
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}; |