Files
MinecraftConsoles/Minecraft.Client/Common/Tutorial/TutorialMode.cpp
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

124 lines
3.1 KiB
C++

#include "stdafx.h"
#include <memory>
#include "..\..\Minecraft.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "..\..\MultiPlayerLevel.h"
#include "..\..\..\Minecraft.World\Inventory.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "TutorialMode.h"
TutorialMode::TutorialMode(int iPad, Minecraft *minecraft, ClientConnection *connection) : MultiPlayerGameMode( minecraft, connection ), m_iPad( iPad )
{
}
TutorialMode::~TutorialMode()
{
if(tutorial != NULL)
delete tutorial;
}
void TutorialMode::startDestroyBlock(int x, int y, int z, int face)
{
if(!tutorial->m_allTutorialsComplete)
{
int t = minecraft->level->getTile(x, y, z);
tutorial->startDestroyBlock(minecraft->player->inventory->getSelected(), Tile::tiles[t]);
}
MultiPlayerGameMode::startDestroyBlock( x, y, z, face );
}
bool TutorialMode::destroyBlock(int x, int y, int z, int face)
{
if(!tutorial->m_allTutorialsComplete)
{
int t = minecraft->level->getTile(x, y, z);
tutorial->destroyBlock(Tile::tiles[t]);
}
std::shared_ptr<ItemInstance> item = minecraft->player->getSelectedItem();
int damageBefore;
if(item != NULL)
{
damageBefore = item->getDamageValue();
}
bool changed = MultiPlayerGameMode::destroyBlock( x, y, z, face );
if(!tutorial->m_allTutorialsComplete)
{
if ( item != NULL && item->isDamageableItem() )
{
int max = item->getMaxDamage();
int damageNow = item->getDamageValue();
if(damageNow > damageBefore && damageNow > (max/2) )
{
tutorial->itemDamaged( item );
}
}
}
return changed;
}
void TutorialMode::tick()
{
MultiPlayerGameMode::tick();
if(!tutorial->m_allTutorialsComplete)
tutorial->tick();
/*
if( tutorial.m_allTutorialsComplete && (tutorial.lastMessageTime + m_iTutorialDisplayMessageTime) < GetTickCount() )
{
// Exit tutorial
minecraft->gameMode = new SurvivalMode( this );
delete this;
}
*/
}
bool TutorialMode::useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly, bool *pbUsedItem)
{
bool haveItem = false;
int itemCount = 0;
if(!tutorial->m_allTutorialsComplete)
{
tutorial->useItemOn(level, item, x, y, z, bTestUseOnly);
if(!bTestUseOnly)
{
if(item != NULL)
{
haveItem = true;
itemCount = item->count;
}
}
}
bool result = MultiPlayerGameMode::useItemOn( player, level, item, x, y, z, face, hit, bTestUseOnly, pbUsedItem );
if(!bTestUseOnly)
{
if(!tutorial->m_allTutorialsComplete)
{
if( result && haveItem && itemCount > item->count )
{
tutorial->useItemOn(item);
}
}
}
return result;
}
void TutorialMode::attack(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity)
{
if(!tutorial->m_allTutorialsComplete)
tutorial->attack(player, entity);
MultiPlayerGameMode::attack( player, entity );
}
bool TutorialMode::isInputAllowed(int mapping)
{
return tutorial->m_allTutorialsComplete || tutorial->isInputAllowed( mapping );
}