Files
MinecraftConsoles/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.h
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

23 lines
768 B
C++

#pragma once
#include "GameRuleDefinition.h"
class CompoundGameRuleDefinition : public GameRuleDefinition
{
protected:
vector<GameRuleDefinition *> m_children;
protected:
GameRuleDefinition *m_lastRuleStatusChanged;
public:
CompoundGameRuleDefinition();
virtual ~CompoundGameRuleDefinition();
virtual void getChildren(vector<GameRuleDefinition *> *children);
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
virtual void populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule);
virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z);
virtual bool onCollectItem(GameRule *rule, std::shared_ptr<ItemInstance> item);
virtual void postProcessPlayer(std::shared_ptr<Player> player);
};