54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#pragma once
|
|
#include "LiquidTile.h"
|
|
|
|
class Random;
|
|
|
|
class LiquidTileDynamic : public LiquidTile
|
|
{
|
|
friend class Tile;
|
|
private:
|
|
// 4J Added
|
|
typedef struct _LiquidTickData
|
|
{
|
|
Level *level;
|
|
int x, y, z;
|
|
Random *random;
|
|
_LiquidTickData(Level *level, int x, int y, int z, Random *random)
|
|
: level(level), x(x), y(y), z(z), random(random)
|
|
{
|
|
}
|
|
} LiquidTickData;
|
|
deque<LiquidTickData> m_tilesToTick; // For an iterative version of instatick
|
|
bool m_iterativeInstatick;
|
|
protected:
|
|
LiquidTileDynamic(int id, Material *material);
|
|
virtual ~LiquidTileDynamic();
|
|
private:
|
|
void setStatic(Level *level, int x, int y, int z);
|
|
int maxCount;
|
|
public:
|
|
virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
|
|
|
|
private:
|
|
// 4J Added
|
|
void iterativeTick(Level *level, int x, int y, int z, Random *random);
|
|
void mainTick(Level *level, int x, int y, int z, Random *random);
|
|
public:
|
|
void tick(Level *level, int x, int y, int z, Random *random);
|
|
private:
|
|
void trySpreadTo(Level *level, int x, int y, int z, int neighbor);
|
|
|
|
bool *result;
|
|
int *dist;
|
|
|
|
private:
|
|
int getSlopeDistance(Level *level, int x, int y, int z, int pass, int from);
|
|
bool *getSpread(Level *level, int x, int y, int z);
|
|
bool isWaterBlocking(Level *level, int x, int y, int z);
|
|
protected:
|
|
int getHighest(Level *level, int x, int y, int z, int current);
|
|
private:
|
|
bool canSpreadTo(Level *level, int x, int y, int z);
|
|
public:
|
|
void onPlace(Level *level, int x, int y, int z);
|
|
}; |