Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentBook.cpp
2026-03-01 12:16:08 +08:00

346 lines
9.0 KiB
C++

#include "stdafx.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\..\Minecraft.h"
#include "..\..\ScreenSizeCalculator.h"
#include "..\..\TileEntityRenderDispatcher.h"
#include "..\..\EnchantTableRenderer.h"
#include "..\..\Lighting.h"
#include "..\..\LocalPlayer.h"
#include "XUI_Scene_Enchant.h"
#include "XUI_Ctrl_EnchantmentBook.h"
#include "..\..\BookModel.h"
#include "..\..\Options.h"
//-----------------------------------------------------------------------------
// CXuiCtrlEnchantmentBook class
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
CXuiCtrlEnchantmentBook::CXuiCtrlEnchantmentBook() :
m_bDirty(FALSE),
m_fScale(1.0f),
m_fAlpha(1.0f)
{
Minecraft *pMinecraft=Minecraft::GetInstance();
ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
m_fScreenWidth=(float)pMinecraft->width_phys;
m_fRawWidth=(float)ssc.rawWidth;
m_fScreenHeight=(float)pMinecraft->height_phys;
m_fRawHeight=(float)ssc.rawHeight;
model = NULL;
time = 0;
flip = oFlip = flipT = flipA = 0.0f;
open = oOpen = 0.0f;
}
CXuiCtrlEnchantmentBook::~CXuiCtrlEnchantmentBook()
{
//if(model != NULL) delete model;
}
//-----------------------------------------------------------------------------
HRESULT CXuiCtrlEnchantmentBook::OnInit(XUIMessageInit* pInitData, BOOL& rfHandled)
{
HRESULT hr=S_OK;
HXUIOBJ parent = m_hObj;
HXUICLASS hcInventoryClass = XuiFindClass( L"CXuiSceneEnchant" );
HXUICLASS currentClass;
do
{
XuiElementGetParent(parent,&parent);
currentClass = XuiGetObjectClass( parent );
} while (parent != NULL && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) );
assert( parent != NULL );
VOID *pObj;
XuiObjectFromHandle( parent, &pObj );
m_containerScene = (CXuiSceneEnchant *)pObj;
last = nullptr;
m_iPad = m_containerScene->getPad();
return hr;
}
HRESULT CXuiCtrlEnchantmentBook::OnRender(XUIMessageRender *pRenderData, BOOL &bHandled )
{
#ifdef _XBOX
HXUIDC hDC = pRenderData->hDC;
// build and render with the game call
RenderManager.Set_matrixDirty();
Minecraft *pMinecraft=Minecraft::GetInstance();
float alpha = 1.0f;
//GetOpacity( &alpha );
D3DXMATRIX matrix;
GetFullXForm(&matrix);
float bwidth,bheight;
GetBounds(&bwidth,&bheight);
glColor4f(1, 1, 1, alpha);
// Annoyingly, XUI renders everything to a z of 0 so if we want to render anything that needs the z-buffer on top of it, then we need to clear it.
// Clear just the region required for this control.
D3DRECT clearRect;
clearRect.x1 = (int)(matrix._41) - 2;
clearRect.y1 = (int)(matrix._42) - 2;
clearRect.x2 = (int)(matrix._41 + ( bwidth * matrix._11 )) + 2;
clearRect.y2 = (int)(matrix._42 + ( bheight * matrix._22 )) + 2;
RenderManager.Clear(GL_DEPTH_BUFFER_BIT, &clearRect);
glClear(GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, m_fRawWidth, m_fRawHeight, 0, 1000, 3000);
//gluPerspective(90, (float) (320 / 240.0f), 0.5f, 3000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -2000);
float xo = ( (matrix._41 + ( (bwidth*matrix._11)/2) ) / m_fScreenWidth ) * m_fRawWidth;
float yo = ( (matrix._42 + ((bheight*matrix._22)/2) ) / m_fScreenHeight ) * m_fRawHeight;
glEnable(GL_RESCALE_NORMAL);
glEnable(GL_COLOR_MATERIAL);
glPushMatrix();
glTranslatef(xo, yo, 50.0f);
float ss;
// Base scale on height of this control
// Potentially we might want separate x & y scales here
ss = ( ( (bheight*matrix._22) / m_fScreenHeight ) * m_fRawHeight ) * 1.5f;
glScalef(-ss, ss, ss);
//glRotatef(180, 0, 0, 1);
glRotatef(45 + 90, 0, 1, 0);
Lighting::turnOn();
glRotatef(-45 - 90, 0, 1, 0);
//float sss = 4;
//glTranslatef(0, 3.3f, -16);
//glScalef(sss, sss, sss);
int tex = pMinecraft->textures->loadTexture(TN_ITEM_BOOK); // 4J was L"/1_2_2/item/book.png"
pMinecraft->textures->bind(tex);
glRotatef(20, 1, 0, 0);
float a = 1;
float o = oOpen + (open - oOpen) * a;
glTranslatef((1 - o) * 0.2f, (1 - o) * 0.1f, (1 - o) * 0.25f);
glRotatef(-(1 - o) * 90 - 90, 0, 1, 0);
glRotatef(180, 1, 0, 0);
float ff1 = oFlip + (flip - oFlip) * a + 0.25f;
float ff2 = oFlip + (flip - oFlip) * a + 0.75f;
ff1 = (ff1 - floor(ff1)) * 1.6f - 0.3f;
ff2 = (ff2 - floor(ff2)) * 1.6f - 0.3f;
if (ff1 < 0) ff1 = 0;
if (ff2 < 0) ff2 = 0;
if (ff1 > 1) ff1 = 1;
if (ff2 > 1) ff2 = 1;
glEnable(GL_CULL_FACE);
if(model == NULL)
{
// Share the model the the EnchantTableRenderer
EnchantTableRenderer *etr = (EnchantTableRenderer*)TileEntityRenderDispatcher::instance->getRenderer(eTYPE_ENCHANTMENTTABLEENTITY);
if(etr != NULL)
{
model = etr->bookModel;
}
else
{
model = new BookModel();
}
}
model->render(NULL, 0, ff1, ff2, o, 0, 1 / 16.0f,true);
glDisable(GL_CULL_FACE);
glPopMatrix();
Lighting::turnOff();
glDisable(GL_RESCALE_NORMAL);
XuiRenderRestoreState(hDC);
tickBook();
bHandled = TRUE;
#endif
return S_OK;
}
//HRESULT CXuiCtrlEnchantmentBook::OnRender(XUIMessageRender *pRenderData, BOOL &bHandled )
//{
// HXUIDC hDC = pRenderData->hDC;
//
// RenderManager.Set_matrixDirty();
//
// Minecraft *minecraft = Minecraft::GetInstance();
//
// // 4J JEV: Inputs in the java, dunno what they are.
// float a = 1;
//
// D3DXMATRIX matrix;
// CXuiControl xuiControl(m_hObj);
// xuiControl.GetFullXForm(&matrix);
// float bwidth,bheight;
// xuiControl.GetBounds(&bwidth,&bheight);
//
// D3DXVECTOR3 vec, vecP, vecPP;
// xuiControl.GetPosition(&vec);
//
// CXuiElement parent, scene;
// xuiControl.GetParent(&parent);
// parent.GetPosition(&vecP);
// parent.GetParent(&scene);
// scene.GetPosition(&vecPP);
//
// float xo = ( (matrix._41 + ( (bwidth*matrix._11)/2) ) / m_fScreenWidth ) * m_fRawWidth;
// float yo = ( (matrix._42 + (bheight*matrix._22) ) / m_fScreenHeight ) * m_fRawHeight;
//
// glColor4f(1, 1, 1, 1);
//
// glPushMatrix();
// glMatrixMode(GL_PROJECTION);
// glPushMatrix();
// glLoadIdentity();
//
// ScreenSizeCalculator ssc = ScreenSizeCalculator(minecraft->options, minecraft->width, minecraft->height);
//
// //glViewport((int) (ssc.getWidth() - 320) / 2 * ssc.scale, (int) (ssc.getHeight() - 240) / 2 * ssc.scale, (int) (320 * ssc.scale), (int) (240 * ssc.scale));
//
// // 4J JEV: Trying to position it within the XUI element
// float xPos, yPos;
// xPos = (vec.x + vecP.x + vecPP.x) / (minecraft->width/2); xPos = xPos - 1; xPos = 2*xPos/3;
// yPos = (vec.y + vecP.y + vecPP.y) / (minecraft->height/2); yPos = 1 - yPos; yPos = 2*yPos/3;
// glTranslatef(xPos, yPos, 0);
//
// gluPerspective(90, (float) (320 / 240.0f), 9, 80);
//
// float sss = 1;
// glMatrixMode(GL_MODELVIEW);
// glLoadIdentity();
// Lighting::turnOn();
//
// glTranslatef(0, 3.3f, -16);
// glScalef(sss, sss, sss);
//
// float ss = 5;
//
// glScalef(ss, ss, ss);
// glRotatef(180, 0, 0, 1);
//
// int tex = minecraft->textures->loadTexture(TN_ITEM_BOOK); // 4J was L"/1_2_2/item/book.png"
// minecraft->textures->bind(tex);
//
// glRotatef(20, 1, 0, 0);
//
// float o = oOpen + (open - oOpen) * a;
// glTranslatef((1 - o) * 0.2f, (1 - o) * 0.1f, (1 - o) * 0.25f);
// glRotatef(-(1 - o) * 90 - 90, 0, 1, 0);
// glRotatef(180, 1, 0, 0);
//
// float ff1 = oFlip + (flip - oFlip) * a + 0.25f;
// float ff2 = oFlip + (flip - oFlip) * a + 0.75f;
// ff1 = (ff1 - floor(ff1)) * 1.6f - 0.3f;
// ff2 = (ff2 - floor(ff2)) * 1.6f - 0.3f;
//
// if (ff1 < 0) ff1 = 0;
// if (ff2 < 0) ff2 = 0;
// if (ff1 > 1) ff1 = 1;
// if (ff2 > 1) ff2 = 1;
//
// glEnable(GL_RESCALE_NORMAL);
//
// model.render(NULL, 0, ff1, ff2, o, 0, 1 / 16.0f,true);
//
// glDisable(GL_RESCALE_NORMAL);
// Lighting::turnOff();
// glMatrixMode(GL_PROJECTION);
// //glViewport(0, 0, minecraft->width, minecraft->height);
// glPopMatrix();
// glMatrixMode(GL_MODELVIEW);
// glPopMatrix();
//
// Lighting::turnOff();
// glColor4f(1, 1, 1, 1);
//
// XuiRenderRestoreState(hDC);
//
// tickBook();
//
// bHandled = TRUE;
//
// return S_OK;
//}
void CXuiCtrlEnchantmentBook::tickBook()
{
EnchantmentMenu *menu = m_containerScene->getMenu();
shared_ptr<ItemInstance> current = menu->getSlot(0)->getItem();
if (!ItemInstance::matches(current, last))
{
last = current;
do
{
flipT += random.nextInt(4) - random.nextInt(4);
} while (flip <= flipT + 1 && flip >= flipT - 1);
}
time++;
oFlip = flip;
oOpen = open;
bool shouldBeOpen = false;
for (int i = 0; i < 3; i++)
{
if (menu->costs[i] != 0)
{
shouldBeOpen = true;
}
}
if (shouldBeOpen) open += 0.2f;
else open -= 0.2f;
if (open < 0) open = 0;
if (open > 1) open = 1;
float diff = (flipT - flip) * 0.4f;
float max = 0.2f;
if (diff < -max) diff = -max;
if (diff > +max) diff = +max;
flipA += (diff - flipA) * 0.9f;
flip = flip + flipA;
}