Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_DebugOverlay.cpp

391 lines
14 KiB
C++

#include "stdafx.h"
#include "..\..\Minecraft.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "..\..\MultiplayerLevel.h"
#include "..\..\GameMode.h"
#include "..\..\SurvivalMode.h"
#include "..\..\CreativeMode.h"
#include "ClientConnection.h"
#include "MultiPlayerLocalPlayer.h"
#include "..\..\..\Minecraft.World\ArrayWithLength.h"
#include "..\..\..\Minecraft.World\com.mojang.nbt.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.animal.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.monster.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.saveddata.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.storage.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.storage.h"
#include "..\..\..\Minecraft.World\InputOutputStream.h"
#include "..\..\..\Minecraft.World\ConsoleSaveFileIO.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.enchantment.h"
#include "XUI_DebugOverlay.h"
#include "..\..\..\Minecraft.Client\GameRenderer.h"
#include "..\..\MinecraftServer.h"
#include "..\..\Common\Tutorial\Tutorial.h"
#include "..\..\..\Minecraft.World\net.minecraft.commands.common.h"
#include "..\..\..\Minecraft.World\ConsoleSaveFileOriginal.h"
#ifdef _DEBUG_MENUS_ENABLED
HRESULT CScene_DebugOverlay::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
{
MapChildControls();
m_items.InsertItems( 0, 512 );
for(unsigned int i = 0; i < Item::items.length; ++i)
{
if(Item::items[i] != NULL)
{
//m_items.InsertItems(m_items.GetItemCount(),1);
m_itemIds.push_back(i);
m_items.SetText( m_itemIds.size() - 1, app.GetString( Item::items[i]->getDescriptionId() ) );
}
}
m_enchantments.InsertItems( 0, Enchantment::validEnchantments.size() );
for(unsigned int i = 0; i < Enchantment::validEnchantments.size(); ++i )
{
Enchantment *ench = Enchantment::validEnchantments.at(i);
m_enchantmentIds.push_back(ench->id);
m_enchantments.SetText( i, app.GetString( ench->getDescriptionId() ) );
}
m_mobs.InsertItems( 0, 21 );
m_mobs.SetText( m_mobFactories.size(), L"Chicken" );
m_mobFactories.push_back(eTYPE_CHICKEN);
m_mobs.SetText( m_mobFactories.size(), L"Cow" );
m_mobFactories.push_back(eTYPE_COW);
m_mobs.SetText( m_mobFactories.size(), L"Pig" );
m_mobFactories.push_back(eTYPE_PIG);
m_mobs.SetText( m_mobFactories.size(), L"Sheep" );
m_mobFactories.push_back(eTYPE_SHEEP);
m_mobs.SetText( m_mobFactories.size(), L"Squid" );
m_mobFactories.push_back(eTYPE_SQUID);
m_mobs.SetText( m_mobFactories.size(), L"Wolf" );
m_mobFactories.push_back(eTYPE_WOLF);
m_mobs.SetText( m_mobFactories.size(), L"Creeper" );
m_mobFactories.push_back(eTYPE_CREEPER);
m_mobs.SetText( m_mobFactories.size(), L"Ghast" );
m_mobFactories.push_back(eTYPE_GHAST);
m_mobs.SetText( m_mobFactories.size(), L"Pig Zombie" );
m_mobFactories.push_back(eTYPE_PIGZOMBIE);
m_mobs.SetText( m_mobFactories.size(), L"Skeleton" );
m_mobFactories.push_back(eTYPE_SKELETON);
m_mobs.SetText( m_mobFactories.size(), L"Slime" );
m_mobFactories.push_back(eTYPE_SLIME);
m_mobs.SetText( m_mobFactories.size(), L"Spider" );
m_mobFactories.push_back(eTYPE_SPIDER);
m_mobs.SetText( m_mobFactories.size(), L"Zombie" );
m_mobFactories.push_back(eTYPE_ZOMBIE);
m_mobs.SetText( m_mobFactories.size(), L"Enderman" );
m_mobFactories.push_back(eTYPE_ENDERMAN);
m_mobs.SetText( m_mobFactories.size(), L"Silverfish" );
m_mobFactories.push_back(eTYPE_SILVERFISH);
m_mobs.SetText( m_mobFactories.size(), L"Cave Spider" );
m_mobFactories.push_back(eTYPE_CAVESPIDER);
m_mobs.SetText( m_mobFactories.size(), L"Mooshroom" );
m_mobFactories.push_back(eTYPE_MUSHROOMCOW);
m_mobs.SetText( m_mobFactories.size(), L"Snow Golem" );
m_mobFactories.push_back(eTYPE_SNOWMAN);
m_mobs.SetText( m_mobFactories.size(), L"Ender Dragon" );
m_mobFactories.push_back(eTYPE_ENDERDRAGON);
m_mobs.SetText( m_mobFactories.size(), L"Blaze" );
m_mobFactories.push_back(eTYPE_BLAZE);
m_mobs.SetText( m_mobFactories.size(), L"Magma Cube" );
m_mobFactories.push_back(eTYPE_LAVASLIME);
Minecraft *pMinecraft = Minecraft::GetInstance();
m_setTime.SetValue( pMinecraft->level->getLevelData()->getTime() % 24000 );
m_setFov.SetValue( (int)pMinecraft->gameRenderer->GetFovVal());
XuiSetTimer(m_hObj,0,DEBUG_OVERLAY_UPDATE_TIME_PERIOD);
bHandled = TRUE;
return S_OK;
}
// Handler for the XM_NOTIFY message
HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
{
// This assumes all buttons can only be pressed with the A button
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
unsigned int nIndex;
Minecraft *pMinecraft = Minecraft::GetInstance();
if ( hObjPressed == m_items )
{
nIndex = m_items.GetCurSel();
if(nIndex<m_itemIds.size())
{
int id = m_itemIds[nIndex];
//app.SetXuiServerAction(pNotifyPressData->UserIndex, eXuiServerAction_DropItem, (void *)id);
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
conn->send( GiveItemCommand::preparePacket(dynamic_pointer_cast<Player>(Minecraft::GetInstance()->localplayers[ProfileManager.GetPrimaryPad()]), id) );
}
}
else if ( hObjPressed == m_mobs )
{
nIndex = m_mobs.GetCurSel();
if(nIndex<m_mobFactories.size())
{
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_SpawnMob,(void *)m_mobFactories[nIndex]);
}
}
else if ( hObjPressed == m_enchantments )
{
nIndex = m_enchantments.GetCurSel();
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
conn->send( EnchantItemCommand::preparePacket(dynamic_pointer_cast<Player>(Minecraft::GetInstance()->localplayers[ProfileManager.GetPrimaryPad()]), m_enchantmentIds[nIndex]) );
}
/*else if( hObjPressed == m_saveToDisc ) // 4J-JEV: Doesn't look like we use this debug option anymore.
{
#ifndef _CONTENT_PACKAGE
pMinecraft->level->save(true, NULL);
int radius;
m_chunkRadius.GetValue(&radius);
if( radius > 0 )
{
SaveLimitedFile(radius);
}
else
{
pMinecraft->level->getLevelStorage()->getSaveFile()->DebugFlushToFile();
}
#endif
}*/
else if( hObjPressed == m_createSchematic )
{
#ifndef _CONTENT_PACKAGE
// load from the .xzp file
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
HXUIOBJ hScene;
HRESULT hr;
//const WCHAR XZP_SEPARATOR = L'#';
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");
hr = XuiSceneCreate(szResourceLocator,app.GetSceneName(eUIScene_DebugCreateSchematic,false, false), NULL, &hScene);
this->NavigateForward(hScene);
//app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic);
#endif
}
else if ( hObjPressed == m_setCamera )
{
#ifndef _CONTENT_PACKAGE
// load from the .xzp file
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
HXUIOBJ hScene;
HRESULT hr;
//const WCHAR XZP_SEPARATOR = L'#';
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");
hr = XuiSceneCreate(szResourceLocator,app.GetSceneName(eUIScene_DebugSetCamera, false, false), NULL, &hScene);
this->NavigateForward(hScene);
//app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic);
#endif
}
else if( hObjPressed == m_toggleRain )
{
//app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleRain);
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
conn->send( ToggleDownfallCommand::preparePacket() );
}
else if( hObjPressed == m_toggleThunder )
{
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleThunder);
}
else if( hObjPressed == m_resetTutorial )
{
Tutorial::debugResetPlayerSavedProgress( ProfileManager.GetPrimaryPad() );
}
else if( hObjPressed == m_setDay )
{
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
conn->send( TimeCommand::preparePacket(false) );
}
else if( hObjPressed == m_setNight )
{
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
conn->send( TimeCommand::preparePacket(true) );
}
rfHandled = TRUE;
return S_OK;
}
HRESULT CScene_DebugOverlay::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
{
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
switch(pInputData->dwKeyCode)
{
case VK_PAD_B:
case VK_PAD_START:
case VK_PAD_BACK:
// kill the crafting xui
app.EnableDebugOverlay(false,pInputData->UserIndex);
rfHandled = TRUE;
break;
}
return S_OK;
}
HRESULT CScene_DebugOverlay::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled)
{
if( hObjSource == m_setTime )
{
Minecraft *pMinecraft = Minecraft::GetInstance();
// Need to set the time on both levels to stop the flickering as the local level
// tries to predict the time
// Only works if we are on the host machine, but shouldn't break if not
MinecraftServer::SetTime(pNotifyValueChangedData->nValue);
pMinecraft->level->getLevelData()->setTime(pNotifyValueChangedData->nValue);
}
if( hObjSource == m_setFov )
{
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->gameRenderer->SetFovVal((float)pNotifyValueChangedData->nValue);
}
return S_OK;
}
HRESULT CScene_DebugOverlay::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled )
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->level != NULL)
{
m_setTime.SetValue( pMinecraft->level->getLevelData()->getTime() % 24000 );
m_setFov.SetValue( (int)pMinecraft->gameRenderer->GetFovVal());
}
return S_OK;
}
void CScene_DebugOverlay::SetSpawnToPlayerPos()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->level->getLevelData()->setXSpawn((int)pMinecraft->player->x);
pMinecraft->level->getLevelData()->setYSpawn((int)pMinecraft->player->y);
pMinecraft->level->getLevelData()->setZSpawn((int)pMinecraft->player->z);
}
#ifndef _CONTENT_PACKAGE
void CScene_DebugOverlay::SaveLimitedFile(int chunkRadius)
{
unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> newFileCache;
Minecraft *pMinecraft = Minecraft::GetInstance();
ConsoleSaveFile *currentSave = pMinecraft->level->getLevelStorage()->getSaveFile();
// With a size of 0 but a value in the data pointer we should create a new save
ConsoleSaveFileOriginal newSave( currentSave->getFilename(), NULL, 0, true );
// TODO Make this only happen for the new save
//SetSpawnToPlayerPos();
FileEntry *origFileEntry = currentSave->createFile( wstring( L"level.dat" ) );
byteArray levelData( origFileEntry->getFileSize() );
DWORD bytesRead;
currentSave->setFilePointer(origFileEntry,0,NULL,FILE_BEGIN);
currentSave->readFile(
origFileEntry,
levelData.data, // data buffer
origFileEntry->getFileSize(), // number of bytes to read
&bytesRead // number of bytes read
);
FileEntry *newFileEntry = newSave.createFile( wstring( L"level.dat" ) );
DWORD bytesWritten;
newSave.writeFile( newFileEntry,
levelData.data, // data buffer
origFileEntry->getFileSize(), // number of bytes to write
&bytesWritten // number of bytes written
);
int playerChunkX = pMinecraft->player->xChunk;
int playerChunkZ = pMinecraft->player->zChunk;
for(int xPos = playerChunkX - chunkRadius; xPos < playerChunkX + chunkRadius; ++xPos)
{
for(int zPos = playerChunkZ - chunkRadius; zPos < playerChunkZ + chunkRadius; ++zPos)
{
CompoundTag *chunkData=NULL;
DataInputStream *is = RegionFileCache::getChunkDataInputStream(currentSave, L"", xPos, zPos);
if (is != NULL)
{
chunkData = NbtIo::read((DataInput *)is);
is->deleteChildStream();
delete is;
}
app.DebugPrintf("Processing chunk (%d, %d)\n", xPos, zPos);
DataOutputStream *os = getChunkDataOutputStream(newFileCache, &newSave, L"", xPos, zPos);
if(os != NULL)
{
NbtIo::write(chunkData, os);
os->close();
// 4J Stu - getChunkDataOutputStream makes a new DataOutputStream that points to a new ChunkBuffer( ByteArrayOutputStream )
// We should clean these up when we are done
os->deleteChildStream();
delete os;
}
if(chunkData != NULL)
{
delete chunkData;
}
}
}
newSave.DebugFlushToFile();
}
#endif
RegionFile *CScene_DebugOverlay::getRegionFile(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) // 4J - TODO was synchronized
{
File file( prefix + wstring(L"r.") + std::to_wstring(chunkX>>5) + L"." + std::to_wstring(chunkZ>>5) + L".mcr" );
RegionFile *ref = NULL;
auto it = newFileCache.find(file);
if( it != newFileCache.end() )
ref = it->second;
// 4J Jev, put back in.
if (ref != NULL)
{
return ref;
}
RegionFile *reg = new RegionFile(saveFile, &file);
newFileCache[file] = reg; // 4J - this was originally a softReferenc
return reg;
}
DataOutputStream *CScene_DebugOverlay::getChunkDataOutputStream(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ)
{
RegionFile *r = getRegionFile(newFileCache, saveFile, prefix, chunkX, chunkZ);
return r->getChunkDataOutputStream(chunkX & 31, chunkZ & 31);
}
#endif