This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
21 lines
693 B
C++
21 lines
693 B
C++
#pragma once
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#include "Model.h"
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#include "..\Minecraft.World\Mob.h"
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class WolfModel : public Model
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{
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public:
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ModelPart *head, *body, *leg0, *leg1, *leg2, *leg3;
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// Cube *ear1;
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// Cube *ear2;
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// Cube *mouth;
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ModelPart *tail;
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ModelPart *upperBody;
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private:
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static const int legSize = 8;
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public:
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WolfModel();
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virtual void render(std::shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
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void prepareMobModel(std::shared_ptr<Mob> mob, float time, float r, float a);
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virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0);
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}; |