Files
MinecraftConsoles/Minecraft.Client/EndermanRenderer.cpp
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

107 lines
3.1 KiB
C++

#include "stdafx.h"
#include "EndermanRenderer.h"
#include "EndermanModel.h"
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
EndermanRenderer::EndermanRenderer() : MobRenderer(new EndermanModel(), 0.5f)
{
model = (EndermanModel *) MobRenderer::model;
this->setArmor(model);
}
void EndermanRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
// 4J - original version used generics and thus had an input parameter of type Boat rather than std::shared_ptr<Entity> we have here -
// do some casting around instead
std::shared_ptr<EnderMan> mob = dynamic_pointer_cast<EnderMan>(_mob);
model->carrying = mob->getCarryingTile() > 0;
model->creepy = mob->isCreepy();
if (mob->isCreepy())
{
double d = 0.02;
x += random.nextGaussian() * d;
z += random.nextGaussian() * d;
}
MobRenderer::render(mob, x, y, z, rot, a);
}
void EndermanRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a)
{
// 4J - original version used generics and thus had an input parameter of type Boat rather than std::shared_ptr<Entity> we have here -
// do some casting around instead
std::shared_ptr<EnderMan> mob = dynamic_pointer_cast<EnderMan>(_mob);
MobRenderer::additionalRendering(_mob, a);
if (mob->getCarryingTile() > 0)
{
glEnable(GL_RESCALE_NORMAL);
glPushMatrix();
float s = 8 / 16.0f;
glTranslatef(-0 / 16.0f, 11 / 16.0f, -12 / 16.0f);
s *= 1.00f;
glRotatef(20, 1, 0, 0);
glRotatef(45, 0, 1, 0);
glScalef(s, -s, s);
if (SharedConstants::TEXTURE_LIGHTING)
{
int col = mob->getLightColor(a);
int u = col % 65536;
int v = col / 65536;
glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
glColor4f(1, 1, 1, 1);
}
glColor4f(1, 1, 1, 1);
bindTexture(TN_TERRAIN); // 4J was L"/terrain.png"
tileRenderer->renderTile(Tile::tiles[mob->getCarryingTile()], mob->getCarryingData(), 1);
glPopMatrix();
glDisable(GL_RESCALE_NORMAL);
}
}
int EndermanRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a)
{
// 4J - original version used generics and thus had an input parameter of type Boat rather than std::shared_ptr<Entity> we have here -
// do some casting around instead
std::shared_ptr<EnderMan> mob = dynamic_pointer_cast<EnderMan>(_mob);
if (layer != 0) return -1;
bindTexture(TN_MOB_ENDERMAN_EYES); // 4J was L"/mob/enderman_eyes.png"
float br = 1;
glEnable(GL_BLEND);
// 4J Stu - We probably don't need to do this on 360 either (as we force it back on the renderer)
// However we do want it off for other platforms that don't force it on in the render lib CBuff handling
// Several texture packs have fully transparent bits that break if this is off
#ifdef _XBOX
glDisable(GL_ALPHA_TEST);
#endif
glBlendFunc(GL_ONE, GL_ONE);
glDisable(GL_LIGHTING);
if (mob->isInvisible()) glDepthMask(false);
else glDepthMask(true);
if (SharedConstants::TEXTURE_LIGHTING)
{
int col = 0xf0f0;
int u = col % 65536;
int v = col / 65536;
glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
glColor4f(1, 1, 1, 1);
}
glEnable(GL_LIGHTING);
glColor4f(1, 1, 1, br);
return 1;
}