Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_MultiGameCreate.h
2026-03-01 12:16:08 +08:00

118 lines
4.8 KiB
C++

#pragma once
#include "..\Media\xuiscene_multi_create.h"
#include "XUI_Ctrl_4JEdit.h"
#include "XUI_Ctrl_SliderWrapper.h"
#include "XUI_MultiGameLaunchMoreOptions.h"
class CXuiCtrl4JList;
class CXuiCtrl4JIcon;
class CScene_MultiGameCreate : public CXuiSceneImpl
{
protected:
CXuiScene m_MainScene;
CXuiScene m_TexturePackDetails;
CXuiControl m_NewWorld;
CXuiControl m_labelWorldName;
CXuiControl m_labelSeed;
CXuiControl m_labelRandomSeed;
CXuiControl m_MoreOptions;
CXuiCtrl4JEdit m_EditSeed;
CXuiCtrl4JEdit m_EditWorldName;
CXuiControl m_ButtonGameMode;
CXuiCtrlSliderWrapper m_SliderDifficulty;
CXuiCtrl4JList *m_pTexturePacksList;
CXuiControl m_texturePackTitle, m_texturePackDescription;
CXuiCtrl4JIcon *m_texturePackIcon, *m_texturePackComparison;
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged)
XUI_ON_XM_CONTROL_NAVIGATE(OnControlNavigate)
XUI_ON_XM_TIMER( OnTimer )
XUI_ON_XM_TRANSITION_START(OnTransitionStart)
XUI_ON_XM_TRANSITION_END(OnTransitionEnd)
XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged )
XUI_ON_XM_NOTIFY_KILL_FOCUS( OnNotifyKillFocus )
XUI_ON_XM_DLCINSTALLED_MESSAGE(OnCustomMessage_DLCInstalled)
XUI_ON_XM_DLCLOADED_MESSAGE(OnCustomMessage_DLCMountingComplete)
XUI_ON_XM_DESTROY( OnDestroy )
XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_MainScene, m_MainScene)
BEGIN_MAP_CHILD_CONTROLS(m_MainScene)
MAP_CONTROL(IDC_XuiLabelWorldName, m_labelWorldName)
MAP_CONTROL(IDC_XuiLabelSeed, m_labelSeed)
MAP_CONTROL(IDC_XuiLabelRandomSeed, m_labelRandomSeed)
MAP_CONTROL(IDC_XuiGameModeToggle, m_ButtonGameMode)
MAP_CONTROL(IDC_XuiNewWorld, m_NewWorld)
MAP_CONTROL(IDC_XuiMoreOptions, m_MoreOptions)
MAP_CONTROL(IDC_XuiEditSeed, m_EditSeed)
MAP_CONTROL(IDC_XuiEditWorldName, m_EditWorldName)
MAP_CONTROL(IDC_XuiSliderDifficulty, m_SliderDifficulty)
MAP_OVERRIDE(IDC_TexturePacksList, m_pTexturePacksList)
END_MAP_CHILD_CONTROLS()
MAP_CONTROL(IDC_TexturePackDetails, m_TexturePackDetails)
BEGIN_MAP_CHILD_CONTROLS(m_TexturePackDetails)
MAP_CONTROL(IDC_TexturePackName, m_texturePackTitle)
MAP_CONTROL(IDC_TexturePackDescription, m_texturePackDescription)
MAP_OVERRIDE(IDC_Icon, m_texturePackIcon)
MAP_OVERRIDE(IDC_ComparisonPic, m_texturePackComparison)
END_MAP_CHILD_CONTROLS()
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValueChanged* pValueChangedData, BOOL& rfHandled);
HRESULT OnControlNavigate( XUIMessageControlNavigate *pControlNavigateData, BOOL &bHandled);
HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
HRESULT OnTransitionEnd( XUIMessageTransition *pTransition, BOOL& bHandled );
HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled );
HRESULT OnNotifyKillFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled);
HRESULT OnCustomMessage_DLCInstalled();
HRESULT OnCustomMessage_DLCMountingComplete();
HRESULT OnDestroy();
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_MultiGameCreate, L"CScene_MultiGameCreate", XUI_CLASS_SCENE )
private:
static int LoadSaveDataReturned(void *pParam,bool bContinue);
static int StartGame_SignInReturned(void *pParam,bool bContinue, int iPad);
static void CreateGame(CScene_MultiGameCreate* pClass, DWORD dwLocalUsersMask);
static int ConfirmCreateReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int UnlockTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
void ToggleShowSaveList();
void UpdateTexturePackDescription(int index);
void ClearTexturePackDescription();
void UpdateCurrentTexturePack();
bool m_bMultiplayerAllowed;
int m_iPad;
int m_CurrentDifficulty;
static int m_iDifficultyTitleSettingA[4];
LaunchMoreOptionsMenuInitData m_MoreOptionsParams;
bool m_bGameModeSurvival;
bool m_bIgnoreInput;
unsigned int m_currentTexturePackIndex;
DLCPack * m_pDLCPack;
bool m_bSetup;
bool m_texturePackDescDisplayed;
HXUIBRUSH m_hTexturePackIconBrush;
HXUIBRUSH m_hTexturePackComparisonBrush;
int *m_iConfigA; // track the texture packs that we don't have installed
int m_iTexturePacksNotInstalled;
};