Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_DebugItemEditor.h
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

57 lines
1.7 KiB
C++

#pragma once
using namespace std;
#include "../media/xuiscene_debug_item_editor.h"
#include "XUI_Ctrl_CraftIngredientSlot.h"
#include "XUI_Ctrl_4JEdit.h"
#include "..\..\..\Minecraft.World\ItemInstance.h"
class CScene_DebugItemEditor : public CXuiSceneImpl
{
#ifdef _DEBUG_MENUS_ENABLED
public:
typedef struct _ItemEditorInput
{
int iPad;
Slot *slot;
AbstractContainerMenu *menu;
} ItemEditorInput;
private:
int m_iPad;
std::shared_ptr<ItemInstance> m_item;
Slot *m_slot;
AbstractContainerMenu *m_menu;
CXuiCtrlCraftIngredientSlot *m_icon;
CXuiControl m_generatedXml, m_itemName;
CXuiCtrl4JEdit m_itemId, m_itemAuxValue, m_itemCount, m_item4JData;
protected:
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_itemId, m_itemId)
MAP_CONTROL(IDC_itemAuxValue, m_itemAuxValue)
MAP_CONTROL(IDC_itemCount, m_itemCount)
MAP_CONTROL(IDC_item4JData, m_item4JData)
MAP_OVERRIDE(IDC_icon, m_icon)
MAP_CONTROL(IDC_ruleXml, m_generatedXml)
MAP_CONTROL(IDC_itemName, m_itemName)
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled);
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_DebugItemEditor, L"CScene_DebugItemEditor", XUI_CLASS_SCENE )
#endif
};