This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
23 lines
563 B
C++
23 lines
563 B
C++
#pragma once
|
|
|
|
#include "GameRuleDefinition.h"
|
|
|
|
class ItemInstance;
|
|
|
|
class AddEnchantmentRuleDefinition : public GameRuleDefinition
|
|
{
|
|
private:
|
|
int m_enchantmentId;
|
|
int m_enchantmentLevel;
|
|
|
|
public:
|
|
AddEnchantmentRuleDefinition();
|
|
|
|
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_AddEnchantment; }
|
|
|
|
virtual void writeAttributes(DataOutputStream *, UINT numAttrs);
|
|
|
|
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
|
|
|
|
bool enchantItem(std::shared_ptr<ItemInstance> item);
|
|
}; |