This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
19 lines
495 B
C++
19 lines
495 B
C++
#pragma once
|
|
|
|
#include "Model.h"
|
|
|
|
class SkeletonHeadModel : public Model
|
|
{
|
|
public:
|
|
ModelPart *head;
|
|
|
|
private:
|
|
void _init(int u, int v, int tw, int th);
|
|
|
|
public:
|
|
SkeletonHeadModel();
|
|
SkeletonHeadModel(int u, int v, int tw, int th);
|
|
|
|
void render(std::shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
|
|
void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0);
|
|
}; |