35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
#include "stdafx.h"
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#include "SheepRenderer.h"
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#include "MultiPlayerLocalPlayer.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
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SheepRenderer::SheepRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow)
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{
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setArmor(armor);
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}
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int SheepRenderer::prepareArmor(std::shared_ptr<Mob> _sheep, int layer, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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std::shared_ptr<Sheep> sheep = dynamic_pointer_cast<Sheep>(_sheep);
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if (layer == 0 && !sheep->isSheared() &&
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!sheep->isInvisibleTo(Minecraft::GetInstance()->player)) // 4J-JEV: Todo, merge with java fix (for invisible sheep armour) in '1.7.5'.
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{
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MemSect(31);
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bindTexture(TN_MOB_SHEEP_FUR); // 4J was L"/mob/sheep_fur.png"
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MemSect(0);
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// 4J - change brought forward from 1.8.2
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float brightness = SharedConstants::TEXTURE_LIGHTING ? 1.0f : sheep->getBrightness(a);
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int color = sheep->getColor();
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glColor3f(brightness * Sheep::COLOR[color][0], brightness * Sheep::COLOR[color][1], brightness * Sheep::COLOR[color][2]);
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return 1;
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}
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return -1;
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}
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void SheepRenderer::render(std::shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
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{
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MobRenderer::render(mob, x, y, z, rot, a);
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}
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