Files
MinecraftConsoles/Minecraft.Client/Common/Tutorial/ChoiceTask.cpp
red fa4a1206b3 feat: now can skip the tutorial (#82)
* now possible to accept and decline tutorial hints

that part when it asks if you want to do the tutorial (should work for when the games asks if you already know something like when opening inventories for the first time)

* Update ChoiceTask.cpp

---------

Co-authored-by: daoge <3523206925@qq.com>
2026-03-02 13:40:04 +08:00

137 lines
3.6 KiB
C++

#include "stdafx.h"
#include <string>
#include <unordered_map>
#include "..\..\Minecraft.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "Tutorial.h"
#include "TutorialConstraints.h"
#include "ChoiceTask.h"
#include "..\..\..\Minecraft.World\Material.h"
#include "..\..\Windows64\KeyboardMouseInput.h"
ChoiceTask::ChoiceTask(Tutorial *tutorial, int descriptionId, int promptId /*= -1*/, bool requiresUserInput /*= false*/,
int iConfirmMapping /*= 0*/, int iCancelMapping /*= 0*/,
eTutorial_CompletionAction cancelAction /*= e_Tutorial_Completion_None*/, ETelemetryChallenges telemetryEvent /*= eTelemetryTutorial_NoEvent*/)
: TutorialTask( tutorial, descriptionId, false, NULL, true, false, false )
{
if(requiresUserInput == true)
{
constraints.push_back( new InputConstraint( iConfirmMapping ) );
constraints.push_back( new InputConstraint( iCancelMapping ) );
}
m_iConfirmMapping = iConfirmMapping;
m_iCancelMapping = iCancelMapping;
m_bConfirmMappingComplete = false;
m_bCancelMappingComplete = false;
m_cancelAction = cancelAction;
m_promptId = promptId;
tutorial->addMessage( m_promptId );
m_eTelemetryEvent = telemetryEvent;
}
bool ChoiceTask::isCompleted()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if( m_bConfirmMappingComplete || m_bCancelMappingComplete )
{
sendTelemetry();
enableConstraints(false, true);
return true;
}
if(ui.GetMenuDisplayed(tutorial->getPad()))
{
// If a menu is displayed, then we use the handleUIInput to complete the task
}
else
{
// If the player is under water then allow all keypresses so they can jump out
if( pMinecraft->localplayers[tutorial->getPad()]->isUnderLiquid(Material::water) ) return false;
if(!m_bConfirmMappingComplete && InputManager.GetValue(pMinecraft->player->GetXboxPad(), m_iConfirmMapping) > 0 || KMInput.IsKeyDown(VK_RETURN))
{
m_bConfirmMappingComplete = true;
}
if(!m_bCancelMappingComplete && InputManager.GetValue(pMinecraft->player->GetXboxPad(), m_iCancelMapping) > 0 || KMInput.IsKeyDown('B'))
{
m_bCancelMappingComplete = true;
}
}
if(m_bConfirmMappingComplete || m_bCancelMappingComplete)
{
sendTelemetry();
enableConstraints(false, true);
}
return m_bConfirmMappingComplete || m_bCancelMappingComplete;
}
eTutorial_CompletionAction ChoiceTask::getCompletionAction()
{
if(m_bCancelMappingComplete)
{
return m_cancelAction;
}
else
{
return e_Tutorial_Completion_None;
}
}
int ChoiceTask::getPromptId()
{
if( m_bShownForMinimumTime )
return m_promptId;
else
return -1;
}
void ChoiceTask::setAsCurrentTask(bool active /*= true*/)
{
enableConstraints( active );
TutorialTask::setAsCurrentTask(active);
}
void ChoiceTask::handleUIInput(int iAction)
{
if(bHasBeenActivated && m_bShownForMinimumTime)
{
if( iAction == m_iConfirmMapping)
{
m_bConfirmMappingComplete = true;
}
else if(iAction == m_iCancelMapping)
{
m_bCancelMappingComplete = true;
}
}
}
void ChoiceTask::sendTelemetry()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if( m_eTelemetryEvent != eTelemetryChallenges_Unknown )
{
bool firstPlay = true;
// We only store first play for some of the events
switch(m_eTelemetryEvent)
{
case eTelemetryTutorial_TrialStart:
firstPlay = !tutorial->getCompleted( eTutorial_Telemetry_TrialStart );
tutorial->setCompleted( eTutorial_Telemetry_TrialStart );
break;
case eTelemetryTutorial_Halfway:
firstPlay = !tutorial->getCompleted( eTutorial_Telemetry_Halfway );
tutorial->setCompleted( eTutorial_Telemetry_Halfway );
break;
};
TelemetryManager->RecordEnemyKilledOrOvercome(pMinecraft->player->GetXboxPad(), 0, 0, 0, 0, 0, 0, m_eTelemetryEvent);
}
}