This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
33 lines
930 B
C++
33 lines
930 B
C++
#pragma once
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using namespace std;
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#include "GameRuleDefinition.h"
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class AddItemRuleDefinition;
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class Pos;
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class UpdatePlayerRuleDefinition : public GameRuleDefinition
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{
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private:
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vector<AddItemRuleDefinition *> m_items;
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bool m_bUpdateHealth, m_bUpdateFood, m_bUpdateYRot, m_bUpdateInventory;
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int m_health;
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int m_food;
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Pos *m_spawnPos;
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float m_yRot;
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public:
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UpdatePlayerRuleDefinition();
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~UpdatePlayerRuleDefinition();
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_UpdatePlayerRule; }
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virtual void getChildren(vector<GameRuleDefinition *> *children);
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virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
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virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
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virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
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virtual void postProcessPlayer(std::shared_ptr<Player> player);
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}; |