* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
82 lines
2.7 KiB
C++
82 lines
2.7 KiB
C++
#include "stdafx.h"
|
|
#include "net.minecraft.h"
|
|
#include "net.minecraft.core.h"
|
|
#include "net.minecraft.world.level.tile.h"
|
|
#include "net.minecraft.world.level.h"
|
|
#include "net.minecraft.world.entity.item.h"
|
|
#include "DefaultDispenseItemBehavior.h"
|
|
|
|
shared_ptr<ItemInstance> DefaultDispenseItemBehavior::dispense(BlockSource *source, shared_ptr<ItemInstance> dispensed)
|
|
{
|
|
eOUTCOME outcome = DISPENCED_ITEM;
|
|
shared_ptr<ItemInstance> result = execute(source, dispensed, outcome);
|
|
|
|
playSound(source, outcome);
|
|
playAnimation(source, DispenserTile::getFacing(source->getData()), outcome);
|
|
|
|
return result;
|
|
}
|
|
|
|
shared_ptr<ItemInstance> DefaultDispenseItemBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
|
|
{
|
|
FacingEnum *facing = DispenserTile::getFacing(source->getData());
|
|
Position *position = DispenserTile::getDispensePosition(source);
|
|
|
|
shared_ptr<ItemInstance> itemInstance = dispensed->remove(1);
|
|
|
|
spawnItem(source->getWorld(), itemInstance, 6, facing, position);
|
|
|
|
delete position;
|
|
|
|
outcome = DISPENCED_ITEM;
|
|
return dispensed;
|
|
}
|
|
|
|
void DefaultDispenseItemBehavior::spawnItem(Level *world, shared_ptr<ItemInstance> item, int accuracy, FacingEnum *facing, Position *position)
|
|
{
|
|
double spawnX = position->getX();
|
|
double spawnY = position->getY();
|
|
double spawnZ = position->getZ();
|
|
|
|
shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(world, spawnX, spawnY - 0.3, spawnZ, item));
|
|
|
|
double pow = world->random->nextDouble() * 0.1 + 0.2;
|
|
itemEntity->xd = facing->getStepX() * pow;
|
|
itemEntity->yd = .2f;
|
|
itemEntity->zd = facing->getStepZ() * pow;
|
|
|
|
itemEntity->xd += world->random->nextGaussian() * 0.0075f * accuracy;
|
|
itemEntity->yd += world->random->nextGaussian() * 0.0075f * accuracy;
|
|
itemEntity->zd += world->random->nextGaussian() * 0.0075f * accuracy;
|
|
|
|
world->addEntity(itemEntity);
|
|
}
|
|
|
|
void DefaultDispenseItemBehavior::playSound(BlockSource *source, eOUTCOME outcome)
|
|
{
|
|
if (outcome != LEFT_ITEM)
|
|
{
|
|
source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
|
|
}
|
|
else
|
|
{
|
|
// some negative sound effect?
|
|
source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK_FAIL, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
|
|
}
|
|
}
|
|
|
|
void DefaultDispenseItemBehavior::playAnimation(BlockSource *source, FacingEnum *facing, eOUTCOME outcome)
|
|
{
|
|
if (outcome != LEFT_ITEM)
|
|
{
|
|
source->getWorld()->levelEvent(LevelEvent::PARTICLES_SHOOT, source->getBlockX(), source->getBlockY(), source->getBlockZ(), getLevelEventDataFrom(facing));
|
|
}
|
|
else
|
|
{
|
|
}
|
|
}
|
|
|
|
int DefaultDispenseItemBehavior::getLevelEventDataFrom(FacingEnum *facing)
|
|
{
|
|
return facing->getStepX() + 1 + (facing->getStepZ() + 1) * 3;
|
|
} |