This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
60 lines
1.0 KiB
C++
60 lines
1.0 KiB
C++
#pragma once
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#include "Entity.h"
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class Mob;
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class HitResult;
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class Throwable : public Entity
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{
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private:
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int xTile;
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int yTile;
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int zTile;
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int lastTile;
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protected:
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bool inGround;
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public:
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int shakeTime;
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protected:
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std::shared_ptr<Mob> owner;
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private:
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int life;
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int flightTime;
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void _throwableInit();
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public:
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Throwable(Level *level);
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protected:
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virtual void defineSynchedData();
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public:
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virtual bool shouldRenderAtSqrDistance(double distance);
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Throwable(Level *level, std::shared_ptr<Mob> mob);
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Throwable(Level *level, double x, double y, double z);
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protected:
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virtual float getThrowPower();
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virtual float getThrowUpAngleOffset();
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public:
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virtual void shoot(double xd, double yd, double zd, float pow, float uncertainty);
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virtual void lerpMotion(double xd, double yd, double zd);
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virtual void tick();
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protected:
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virtual float getGravity();
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virtual void onHit(HitResult *res) = 0;
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public:
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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virtual float getShadowHeightOffs();
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}; |