This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
#pragma once
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using namespace std;
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#include "Monster.h"
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class Spider : public Monster
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_SPIDER; }
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static Entity *create(Level *level) { return new Spider(level); }
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private:
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static const int DATA_FLAGS_ID = 16;
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public:
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Spider(Level *level);
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protected:
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virtual void defineSynchedData();
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public:
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virtual void tick();
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virtual int getMaxHealth();
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virtual double getRideHeight();
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protected:
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virtual bool makeStepSound();
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virtual std::shared_ptr<Entity> findAttackTarget();
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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virtual void checkHurtTarget(std::shared_ptr<Entity> target, float d);
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virtual int getDeathLoot();
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virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
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public:
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virtual bool onLadder();
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virtual void makeStuckInWeb();
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virtual float getModelScale();
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virtual MobType getMobType();
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virtual bool canBeAffected(MobEffectInstance *newEffect);
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virtual bool isClimbing();
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virtual void setClimbing(bool value);
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};
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