This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
233 lines
5.5 KiB
C++
233 lines
5.5 KiB
C++
#include "stdafx.h"
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#include "com.mojang.nbt.h"
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#include "TileEntity.h"
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#include "LevelEvent.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.entity.item.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.network.packet.h"
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#include "SharedConstants.h"
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#include "MobSpawnerTileEntity.h"
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const int MobSpawnerTileEntity::MAX_DIST = 16;
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MobSpawnerTileEntity::MobSpawnerTileEntity() : TileEntity()
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{
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spin = 0;
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oSpin = 0;
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// entityId = "Skeleton";
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entityId = L"Pig";
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m_bEntityIdUpdated = false;
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spawnData = NULL;
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spawnDelay = 20;
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minSpawnDelay = SharedConstants::TICKS_PER_SECOND * 10;
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maxSpawnDelay = SharedConstants::TICKS_PER_SECOND * 40;
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spawnCount = 4;
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displayEntity = nullptr;
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}
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wstring MobSpawnerTileEntity::getEntityId()
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{
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return entityId;
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}
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void MobSpawnerTileEntity::setEntityId(const wstring& entityId)
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{
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this->entityId = entityId;
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}
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bool MobSpawnerTileEntity::isNearPlayer()
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{
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return level->getNearestPlayer(x + 0.5, y + 0.5, z + 0.5, MAX_DIST) != NULL;
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}
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void MobSpawnerTileEntity::tick()
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{
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if (!isNearPlayer())
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{
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return;
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}
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if (level->isClientSide)
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{
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double xP = x + level->random->nextFloat();
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double yP = y + level->random->nextFloat();
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double zP = z + level->random->nextFloat();
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level->addParticle(eParticleType_smoke, xP, yP, zP, 0, 0, 0);
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level->addParticle(eParticleType_flame, xP, yP, zP, 0, 0, 0);
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oSpin = spin;
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spin += 1000 / 220.0f;
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while (spin > 360)
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{
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spin -= 360;
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}
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while(oSpin > 360)
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{
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oSpin -= 360;
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}
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}
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else
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{
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if (spawnDelay == -1) delay();
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if (spawnDelay > 0)
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{
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spawnDelay--;
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return;
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}
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for (int c = 0; c < spawnCount; c++)
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{
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std::shared_ptr<Mob> entity = dynamic_pointer_cast<Mob> (EntityIO::newEntity(entityId, level));
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if (entity == NULL) return;
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vector<std::shared_ptr<Entity> > *vecNearby = level->getEntitiesOfClass(typeid(*entity), AABB::newTemp(x, y, z, x + 1, y + 1, z + 1)->grow(8, 4, 8));
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int nearBy = (int)vecNearby->size(); //4J - IB, TODO, Mob contains no getClass
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delete vecNearby;
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if (nearBy >= 6)
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{
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delay();
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return;
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}
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// 4J added - our mobspawner tiles should only be spawning monsters. Also respect the global limits we have for those so we don't go
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// creating silly numbers of them. Have set this limit slightly higher than the main spawner has so that this tile entity is more likely to
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// actually make something (60 rather than 50)
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if(level->countInstanceOf( eTYPE_MONSTER, false) >= 60 )
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{
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return;
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}
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if (entity != NULL)
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{
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double xp = x + (level->random->nextDouble() - level->random->nextDouble()) * 4;
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double yp = y + level->random->nextInt(3) - 1;
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double zp = z + (level->random->nextDouble() - level->random->nextDouble()) * 4;
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std::shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>( entity );
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entity->moveTo(xp, yp, zp, level->random->nextFloat() * 360, 0);
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if (mob == NULL || mob->canSpawn())
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{
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fillExtraData(entity);
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level->addEntity(entity);
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level->levelEvent(LevelEvent::PARTICLES_MOBTILE_SPAWN, x, y, z, 0);
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if (mob != NULL) mob->spawnAnim();
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delay();
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}
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}
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}
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}
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TileEntity::tick();
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}
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void MobSpawnerTileEntity::fillExtraData(std::shared_ptr<Entity> entity)
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{
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if (spawnData != NULL)
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{
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CompoundTag *data = new CompoundTag();
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entity->save(data);
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vector<Tag *> *allTags = spawnData->getAllTags();
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for(AUTO_VAR(it, allTags->begin()); it != allTags->end(); ++it)
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{
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Tag *tag = *it;
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data->put((wchar_t *)tag->getName().c_str(), tag->copy());
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}
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if(allTags != NULL) delete allTags;
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entity->load(data);
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}
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}
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void MobSpawnerTileEntity::delay()
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{
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spawnDelay = minSpawnDelay + level->random->nextInt(maxSpawnDelay - minSpawnDelay);
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}
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void MobSpawnerTileEntity::load(CompoundTag *tag)
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{
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TileEntity::load(tag);
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entityId = tag->getString(L"EntityId");
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m_bEntityIdUpdated = true;
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spawnDelay = tag->getShort(L"Delay");
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if (tag->contains(L"SpawnData"))
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{
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spawnData = tag->getCompound(L"SpawnData");
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}
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else
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{
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spawnData = NULL;
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}
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if (tag->contains(L"MinSpawnDelay"))
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{
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minSpawnDelay = tag->getShort(L"MinSpawnDelay");
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maxSpawnDelay = tag->getShort(L"MaxSpawnDelay");
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spawnCount = tag->getShort(L"SpawnCount");
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}
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}
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void MobSpawnerTileEntity::save(CompoundTag *tag)
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{
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TileEntity::save(tag);
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tag->putString(L"EntityId", entityId );
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tag->putShort(L"Delay", (short) spawnDelay);
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tag->putShort(L"MinSpawnDelay", (short) minSpawnDelay);
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tag->putShort(L"MaxSpawnDelay", (short) maxSpawnDelay);
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tag->putShort(L"SpawnCount", (short) spawnCount);
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if (spawnData != NULL)
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{
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tag->putCompound(L"SpawnData", spawnData);
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}
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}
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std::shared_ptr<Entity> MobSpawnerTileEntity::getDisplayEntity()
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{
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if (displayEntity == NULL || m_bEntityIdUpdated)
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{
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std::shared_ptr<Entity> e = EntityIO::newEntity(getEntityId(), NULL);
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fillExtraData(e);
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displayEntity = e;
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m_bEntityIdUpdated = false;
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}
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return displayEntity;
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}
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std::shared_ptr<Packet> MobSpawnerTileEntity::getUpdatePacket()
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{
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CompoundTag *tag = new CompoundTag();
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save(tag);
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return std::shared_ptr<TileEntityDataPacket>( new TileEntityDataPacket(x, y, z, TileEntityDataPacket::TYPE_MOB_SPAWNER, tag) );
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}
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// 4J Added
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std::shared_ptr<TileEntity> MobSpawnerTileEntity::clone()
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{
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std::shared_ptr<MobSpawnerTileEntity> result = std::shared_ptr<MobSpawnerTileEntity>( new MobSpawnerTileEntity() );
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TileEntity::clone(result);
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result->entityId = entityId;
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result->spawnDelay = spawnDelay;
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return result;
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} |