Files
MinecraftConsoles/Minecraft.World/LadderTile.cpp
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

112 lines
2.7 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "LadderTile.h"
LadderTile::LadderTile(int id) : Tile(id, Material::decoration,isSolidRender())
{
}
AABB *LadderTile::getAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z);
return Tile::getAABB(level, x, y, z);
}
AABB *LadderTile::getTileAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z);
return Tile::getTileAABB(level, x, y, z);
}
void LadderTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
setShape(level->getData(x, y, z));
}
void LadderTile::setShape(int data)
{
int dir = data;
float r = 2 / 16.0f;
if (dir == 2) setShape(0, 0, 1 - r, 1, 1, 1);
if (dir == 3) setShape(0, 0, 0, 1, 1, r);
if (dir == 4) setShape(1 - r, 0, 0, 1, 1, 1);
if (dir == 5) setShape(0, 0, 0, r, 1, 1);
}
bool LadderTile::blocksLight()
{
return false;
}
bool LadderTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool LadderTile::isCubeShaped()
{
return false;
}
int LadderTile::getRenderShape()
{
return Tile::SHAPE_LADDER;
}
bool LadderTile::mayPlace(Level *level, int x, int y, int z)
{
if (level->isSolidBlockingTile(x - 1, y, z))
{
return true;
}
else if (level->isSolidBlockingTile(x + 1, y, z))
{
return true;
}
else if (level->isSolidBlockingTile(x, y, z - 1))
{
return true;
}
else if (level->isSolidBlockingTile(x, y, z + 1))
{
return true;
}
return false;
}
int LadderTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{
int dir = level->getData(x, y, z);
if ((dir == 0 || face == 2) && level->isSolidBlockingTile(x, y, z + 1)) dir = 2;
if ((dir == 0 || face == 3) && level->isSolidBlockingTile(x, y, z - 1)) dir = 3;
if ((dir == 0 || face == 4) && level->isSolidBlockingTile(x + 1, y, z)) dir = 4;
if ((dir == 0 || face == 5) && level->isSolidBlockingTile(x - 1, y, z)) dir = 5;
return dir;
}
void LadderTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
int face = level->getData(x, y, z);
bool ok = false;
if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) ok = true;
if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) ok = true;
if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) ok = true;
if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) ok = true;
if (!ok)
{
spawnResources(level, x, y, z, face, 0);
level->setTile(x, y, z, 0);
}
Tile::neighborChanged(level, x, y, z, type);
}
int LadderTile::getResourceCount(Random* random)
{
return 1;
}