This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
146 lines
3.3 KiB
C++
146 lines
3.3 KiB
C++
#include "stdafx.h"
|
|
|
|
#include "net.minecraft.world.entity.item.h"
|
|
#include "net.minecraft.world.item.h"
|
|
#include "net.minecraft.world.phys.h"
|
|
#include "net.minecraft.world.level.h"
|
|
#include "net.minecraft.world.entity.player.h"
|
|
#include "net.minecraft.world.entity.h"
|
|
#include "net.minecraft.world.level.tile.h"
|
|
#include "net.minecraft.world.level.saveddata.h"
|
|
#include "com.mojang.nbt.h"
|
|
#include "ItemFrame.h"
|
|
|
|
|
|
|
|
|
|
// 4J - added for common ctor code
|
|
void ItemFrame::_init()
|
|
{
|
|
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
|
|
// the derived version of the function is called
|
|
this->defineSynchedData();
|
|
}
|
|
|
|
ItemFrame::ItemFrame(Level *level) : HangingEntity( level )
|
|
{
|
|
_init();
|
|
}
|
|
|
|
ItemFrame::ItemFrame(Level *level, int xTile, int yTile, int zTile, int dir) : HangingEntity( level, xTile, yTile, zTile, dir )
|
|
{
|
|
_init();
|
|
setDir(dir);
|
|
}
|
|
|
|
void ItemFrame::defineSynchedData()
|
|
{
|
|
getEntityData()->defineNULL(DATA_ITEM, NULL);
|
|
getEntityData()->define(DATA_ROTATION, (byte) 0);
|
|
}
|
|
|
|
void ItemFrame::dropItem()
|
|
{
|
|
spawnAtLocation(std::shared_ptr<ItemInstance>(new ItemInstance(Item::frame)), 0.0f);
|
|
std::shared_ptr<ItemInstance> item = getItem();
|
|
if (item != NULL)
|
|
{
|
|
std::shared_ptr<MapItemSavedData> data = Item::map->getSavedData(item, level);
|
|
data->removeItemFrameDecoration(item);
|
|
|
|
std::shared_ptr<ItemInstance> itemToDrop = item->copy();
|
|
itemToDrop->setFramed(nullptr);
|
|
spawnAtLocation(itemToDrop, 0.0f);
|
|
}
|
|
}
|
|
|
|
std::shared_ptr<ItemInstance> ItemFrame::getItem()
|
|
{
|
|
return getEntityData()->getItemInstance(DATA_ITEM);
|
|
}
|
|
|
|
void ItemFrame::setItem(std::shared_ptr<ItemInstance> item)
|
|
{
|
|
if(item != NULL)
|
|
{
|
|
item = item->copy();
|
|
item->count = 1;
|
|
|
|
item->setFramed(dynamic_pointer_cast<ItemFrame>( shared_from_this() ));
|
|
}
|
|
getEntityData()->set(DATA_ITEM, item);
|
|
getEntityData()->markDirty(DATA_ITEM);
|
|
}
|
|
|
|
int ItemFrame::getRotation()
|
|
{
|
|
return getEntityData()->getByte(DATA_ROTATION);
|
|
}
|
|
|
|
void ItemFrame::setRotation(int rotation)
|
|
{
|
|
getEntityData()->set(DATA_ROTATION, (byte) (rotation % 4));
|
|
}
|
|
|
|
void ItemFrame::addAdditonalSaveData(CompoundTag *tag)
|
|
{
|
|
if (getItem() != NULL)
|
|
{
|
|
tag->putCompound(L"Item", getItem()->save(new CompoundTag()));
|
|
tag->putByte(L"ItemRotation", (byte) getRotation());
|
|
//tag->putFloat(L"ItemDropChance", dropChance);
|
|
}
|
|
HangingEntity::addAdditonalSaveData(tag);
|
|
}
|
|
|
|
void ItemFrame::readAdditionalSaveData(CompoundTag *tag)
|
|
{
|
|
CompoundTag *itemTag = tag->getCompound(L"Item");
|
|
if (itemTag != NULL && !itemTag->isEmpty())
|
|
{
|
|
setItem(ItemInstance::fromTag(itemTag));
|
|
setRotation(tag->getByte(L"ItemRotation"));
|
|
|
|
//if (tag->contains(L"ItemDropChance")) dropChance = tag->getFloat(L"ItemDropChance");
|
|
}
|
|
HangingEntity::readAdditionalSaveData(tag);
|
|
}
|
|
|
|
bool ItemFrame::interact(std::shared_ptr<Player> player)
|
|
{
|
|
if(!player->isAllowedToInteract(shared_from_this()))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (getItem() == NULL)
|
|
{
|
|
std::shared_ptr<ItemInstance> item = player->getCarriedItem();
|
|
|
|
if (item != NULL)
|
|
{
|
|
if (!level->isClientSide)//isClientSide)
|
|
{
|
|
setItem(item);
|
|
|
|
if (!player->abilities.instabuild)
|
|
{
|
|
if (--item->count <= 0)
|
|
{
|
|
player->inventory->setItem(player->inventory->selected, nullptr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!level->isClientSide)//isClientSide)
|
|
{
|
|
setRotation(getRotation() + 1);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|