Files
MinecraftConsoles/Minecraft.World/CompoundContainer.cpp
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

75 lines
1.7 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "CompoundContainer.h"
CompoundContainer::CompoundContainer(int name, std::shared_ptr<Container> c1, std::shared_ptr<Container> c2)
{
this->name = name;
if (c1 == NULL) c1 = c2;
if (c2 == NULL) c2 = c1;
this->c1 = c1;
this->c2 = c2;
}
unsigned int CompoundContainer::getContainerSize()
{
return c1->getContainerSize() + c2->getContainerSize();
}
int CompoundContainer::getName()
{
return name;
}
std::shared_ptr<ItemInstance> CompoundContainer::getItem(unsigned int slot)
{
if (slot >= c1->getContainerSize()) return c2->getItem(slot - c1->getContainerSize());
else return c1->getItem(slot);
}
std::shared_ptr<ItemInstance> CompoundContainer::removeItem(unsigned int slot, int i)
{
if (slot >= c1->getContainerSize()) return c2->removeItem(slot - c1->getContainerSize(), i);
else return c1->removeItem(slot, i);
}
std::shared_ptr<ItemInstance> CompoundContainer::removeItemNoUpdate(int slot)
{
if (slot >= c1->getContainerSize()) return c2->removeItemNoUpdate(slot - c1->getContainerSize());
else return c1->removeItemNoUpdate(slot);
}
void CompoundContainer::setItem(unsigned int slot, std::shared_ptr<ItemInstance> item)
{
if (slot >= c1->getContainerSize()) c2->setItem(slot - c1->getContainerSize(), item);
else c1->setItem(slot, item);
}
int CompoundContainer::getMaxStackSize()
{
return c1->getMaxStackSize();
}
void CompoundContainer::setChanged()
{
c1->setChanged();
c2->setChanged();
}
bool CompoundContainer::stillValid(std::shared_ptr<Player> player)
{
return c1->stillValid(player) && c2->stillValid(player);
}
void CompoundContainer::startOpen()
{
c1->startOpen();
c2->startOpen();
}
void CompoundContainer::stopOpen()
{
c1->stopOpen();
c2->stopOpen();
}