This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
#pragma once
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using namespace std;
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#include "TileEntity.h"
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#include "Container.h"
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#include "ListTag.h"
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class Player;
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class CompoundTag;
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class ChestTileEntity : public TileEntity, public Container
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_CHESTTILEENTITY; }
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static TileEntity *create() { return new ChestTileEntity(); }
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using TileEntity::setChanged;
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public:
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ChestTileEntity(bool isBonusChest = false); // 4J added param
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virtual ~ChestTileEntity();
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private:
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ItemInstanceArray *items;
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public:
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bool isBonusChest; // 4J added
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bool hasCheckedNeighbors;
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weak_ptr<ChestTileEntity> n;
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weak_ptr<ChestTileEntity> e;
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weak_ptr<ChestTileEntity> w;
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weak_ptr<ChestTileEntity> s;
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float openness, oOpenness;
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int openCount;
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private:
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int tickInterval;
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public:
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virtual unsigned int getContainerSize();
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virtual std::shared_ptr<ItemInstance> getItem(unsigned int slot);
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virtual std::shared_ptr<ItemInstance> removeItem(unsigned int slot, int count);
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virtual std::shared_ptr<ItemInstance> removeItemNoUpdate(int slot);
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virtual void setItem(unsigned int slot, std::shared_ptr<ItemInstance> item);
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virtual int getName();
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virtual void load(CompoundTag *base);
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virtual void save(CompoundTag *base);
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virtual int getMaxStackSize();
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virtual bool stillValid(std::shared_ptr<Player> player);
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virtual void setChanged();
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virtual void clearCache();
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virtual void checkNeighbors();
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virtual void tick();
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virtual void triggerEvent(int b0, int b1);
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virtual void startOpen();
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virtual void stopOpen();
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virtual void setRemoved();
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// 4J Added
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virtual std::shared_ptr<TileEntity> clone();
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}; |